As of Ch. 73
****
Quests:
-[Main Quest]: -Drakthiin I- Reach the [Essence] Mana State before the age of 20.
Reward: [10,000SP] + Title: Universal First.
[Growth-Quest]: Learn more about Aargash and Volvariin.
Reward: [100SP] + ? -
-[The Will of Dragons Quest]: Use -[Immolate]- to strengthen the [Users] Will to be able to kill monsters without hesitation.
Reward: [200SP] + [90,000 EXP]-
****
Char Sheet:
[Name: Donis Laurent]
[Height: 1.75m]
[Age: 15]
[Level: 24][70%EXP]
[Mana State: Breath]
[Health: 960(+50)]
[Mana: 5,540][Charge: 5,100]
[Combat Job: Dragonfury Mage]
[Occupation: N/A]
[Strength: 38(+3)]
[Perception: 26]
[Agility: 25]
[Intelligence: 52(+5)]
[SP: 8,740]
[Armour Rating: 5]
[Enchantments: N/A]
Jobs:
Alchemy – Level 2
Blacksmithing – Level 1
Runeforging – Level 1
Spellwriting – Level 1
Enchanting – Level 1
Botanist – Level 3
Merchant – Level 4
[Titles: [Beginner]: Gives the User a Bonus of +2 Intelligence, and +5 Base Health for Completing the Tutorial
Title, [Body of Mind]: With the body being focused and clear, the mind functions best! +1 Mana Regen/Min, 1+ Health Regen/Min.]
[Truth Seeker: Doubles the learning speed of new magic to comprehension. Increases Intelligence +3]
[Silver Tongue: Allows the [User] to have a higher chance of persuading humanoid targets.]
[Inhuman: Draconic Blood allows the [User] to surpass the limitations of humans. +10 to the max level of all skills.]
[The Will of Dragons: Following your will and ambition, unfettered by outcomes or rules – Like a dragon. The [Users] Will shall have some influence on others around them. The [System] will turn any ambition, or wilful action into a quest.]
[Sandracon Survivor – Ingenious survival tactics for surviving the ravenous Sandracons onslaught. The [User] gains 10% increase in all damage towards Sandracons, and a 2x HP regen modifier when in desert areas.]
***
-[Hated by Death](Deathgod Variis)- [Half the Life of the User, but triple the power of any attempt in either ability or spell.]
-[Loved by Creativity](God Formosa)-[Perfect clarity when imagining, remembering and recreating anything after achieving the [Breath] Mana State.]
-[Internal Storage]- [A pocket dimension for storing non-living items. No size restriction. Items will be frozen in animation until taken out. Can be upgraded using the [System].]
-[Draconic Blood]- [Allows the [User] to learn Draconic spells. Increases Fire Resistance to 60%. Increases regeneration speed of HP/MP 2x.]
-[Ancient]- [Increases Lifespan by 10x.]
-[Unyielding]- [The more damage the [User] takes gain +2 to all stats (Up to +20 to all).]
-[True Inspection]- [Used to find out all info on the target, item, object. Cannot be obstructed. Perception of all signatures becomes available.]
-[Perfect Immune System 21/30(+10)]-[20% EXP][Increases the capacity of the immunity system to the extreme. Natural Illnesses no longer pose a threat. Allows the [User] to scan their body, or the body of someone they touch to understand ailments clearly.]
-[Supreme Antioxidant Breathing 13/20(+10)]-[60% EXP][Imbues the casters breath with mana, allowing for more precise control from within and outside the body. Your breathing now has antioxidant properties, expelling poisons, gasses and harmful substances from within the body. Allows the user to imbue their will into their breath, greatly increasing the versatility of spell variations and uses.]
-[Phantom Pain Immunity 60/60(+10)]- [0% EXP][Pain no longer affects the mind. Allows the [User] to transfer a portion of the damage to an object occupied by the added ability [Phantom Limb II].]
-[Soul Bond Summoning 1/25(+10)]-[80% EXP] [Can form a contract with a being infused with mana. Cannot be used on all sentient beings with great individuality. If used on a low health being, after the contract forms, they will be fully healed.]
-[Void-Borne Mana Control 110/110(+10)] -[0% EXP] [The caster gains fine control of the mana surrounding them and within them. Allows the [User] to upgrade their control over Void-filled-Mana. Also allows the [User] to infuse his abilities with Void power. This also allows the user to tap into Void pockets and begin to interact with space. Any spell infused with Void Charged Mana immediately becomes available for the [User] to control.]
-[Violent Body Emission 110/110(+10)]- [0% EXP][The ability to use your will to violently control mana from within. Allows the [User] to forcefully take in any outside source of Charged Mana, and envelop the body with it. This allows the [User] to replenish their manapool, tap into the Charged Mana to increase the potency of their spells, and can form a protective barrier temporarily.]
-[High Speed Mana Charging 510/510(+10)] – [0% EXP] [The caster can charge up mana in their system, storing it away for later use at an incredibly high speed.]
-[Elemental Breathing 45/50(+10)] –[45% EXP] [Breathes elemental Mana directly. Allows the [User] to ignore the accumulation times via breath-based spells.]
-[Adaptive Sword Mastery 712/1,010(+10)]-[48% EXP][Sword mastery over common sword types. Pre-requisite for sword-type skills. Allows the [User] to quickly pick up other weapon types using the skills developed as a reference.]
-[Severing Khopesh Sword Mastery 310/310(+10)]-[0% EXP][Khopesh sword mastery. Pre-requisite for Khopesh only skills. All Khopesh sword skills have the added effect of severing everything in their path. Mastering the Khopesh Sword has given the [User] the ability to never lose grip on the sword in any situation.]
-[Basic Bow Mastery 210/410(+10)]-[90% EXP][Basic bow mastery. Pre-requisite for bow only skills.]
-[Draconic-Humanoid Basic Fighting Stances 20/260(+10)]-[21%EXP][The basic fighting stances for Dragons in their humanoid forms. Allows for more expression of power in combat, and fluidity of movement.]
-[Draconic Basic Fist Techniques 47/210(+10)]-[11%EXP][Basic fist fighting techniques. Utilizes the basic insights of Draconic Martial Arts to provide a fundamental understanding in various possible fist techniques.]
-[Etheric Flow]: Allows the [User] to attune themselves with Etheric Charged Mana.
-[Elemental Attunement]: Allows the [User] to attune themselves with all Elementally Charged Mana.
-[Void Charge]: Rapid Charging of Void Charged Mana.
-[Serene Mana]: The users mana flow can no longer be interrupted by mental strain.
-[Innate Void Knowledge]:[Gives the [User] basic knowledge on all aspects of void magic.]
-[Innate Elemental Knowledge]: [Gives the [User] basic knowledge on all aspects of elemental magic.]
-[Innate Etheric Knowledge]: [Gives the [User] basic knowledge on all aspects of ethereal magic.]
-[Inner Capacity]: [Allows the [User] to store their organs, except the brain and the heart, in a separate pocket space. Allows the [User] to gain new organs.]
-[Contract Knowledge]: [The [User] gains innate knowledge of their [Soul Contract] pet. Their whereabouts, health, mana and stamina are all known by the owner. Can be upgraded with further purchases. Current Range: 200m]
-[Void Frame]: [Reinforces the [Users] skeletal frame with Void Charged Mana. Allows for more strain before breaking or severing, and can be repaired by infusing Void Charged Mana.]
-[Void Sense]-
[Basic]
[Cost: 0]
[Level: 25/25(+10)][0% EXP]
Allows the [User] to tap into the surrounding Void Charged Mana to sense the world. Information is transmitted directly to the brain.
Max Bonus: Allows the [User] to summon a Void Charged eye.
-[Keyless]-
[Intermediate]
[Cost: 10MP/s]
[Level: 25/35(+10)][0% EXP]
Opens physical locks. Requires 11 Intelligence, and [Wisp] Mana State. Ease of opening locks increase with Levels.
Max Bonus: Forges a metal copy of the key created to open the lock.
-[Aura Rework]-
[Novice]
[Cost: 0]
[Level: 22/22(+10)][0% EXP]
Allows the [User] to rework their aura on command, from concealing it to empowering it. As it levels up, allows the [User] to access greater variances in aura control.
Max Bonus: Allows the [User] to condense Aura into an object.
-[Shadow In The Dark]-
[Novice]
[Cost: 0]
[Level: 20/20(+10)][0% EXP]
Allows the [User] to meld with the shadows around him, partially hiding them. As the level increases, the use of shadows becomes greater.
Max Bonus: Allows the [User] to jump between shadows.
-[Trackless]-
[Basic]
[Cost: 0]
[Level: 25/25(+10)][0% EXP]
Allows the [User] to see how to move through terrain to not leave any tracks. As level increases, the instinctual knowledge of how to be trackless in every movement increases.
Max Bonus: Allows the [User] to cast [Trackless] on to others.
-[Phantom Limb II]-
[Ability Progression]
[Cost: / ]
[Level: / ]
Allows the [User] to transfer the damage from the chosen limb onto a phantom limb. The limb can be transferred to either an object or another living being.
-[Void Blossom]-
[Novice]
[Cost: 50MP/c]
[Level: 30/30(+10)][0% EXP]
Casts a blossoming flower using Void Mana. The flower takes root in the surrounding space, locking it. Creates a Void Charge Space, rapidly replenishing the [Users] Void Mana reserves.
Max Bonus: Allows the Blossom to be interchanged with any type of Magic.
-[Healing Touch]-
[Novice]
[Cost: 15MP/s]
[Level: 45/50(+10)][0% EXP]
Heals whatever the [User] touches. Cannot repair broken bones, or anything more severe. Levels increase the speed at which it heals.
Max Bonus: Allows the repair of Organs at double the cost/s.
-[Spirit Song]-
[Novice]
[Cost: 12MP]
[Level: 30/30(+10)][0% EXP]
Cleanses the [User] of mental attacks. Increases potency with levels.
Max Bonus: Can be cast onto others.
-[Air Pulse]-
[Novice]
[Damage: 60]
[Cost: 6MP]
[Level 40/40(+10)][21% EXP]
An air infused attack that locks on and pierces the target from long range.
Max Bonus: One use casts 3 separate [Air Pulses].
-[Flashpoint Strike]-
[Intermediate]
[Damage: 80]
[Cost: 15MP]
[Level 35/35(+10)][55% EXP]
Blue flames envelop the sword for a singular strike, exploding forth with supersonic speed.
Max Bonus: The attack echoes. A single hit will explode again.
[Deft Arrow]-
[Intermediate]
[Damage: 25]
[Cost: 5MP]
[Level: 50/50(+10)][0% EXP]
Imbue the users Mana into the arrows, drastically increasing the piercing and releasing power.
Max Bonus: Able to be imbued with Mana types gaining separate effects
[Ethereal Grip]
[Intermediate]
[Cost: 115MP]
[Level: 1/110(+10)][0 EXP]
Etheric tendrils invade the body of the target, overcharging the nerves and neurons causing instability and a sense of doom in the target. Can then be re-used to forcefully tense the targets body, causing them to be unable to do any movement until the spell is released.
-[Dragonfire]-
[Intermediate - Adept]
[Damage: 160/s]
[Cost: 200MP/s] [EXP]
[Level 12/40(+10)][44% EXP]
Requirement: Intelligence 15 + A breathing type skill.
An interchangeable spell in which you can focus a Mana Type into a powerful breath type spell. Invokes the ancient image of a dragon with each use.
-[Immolate I]-
[Draconic]
[Damage: 220]
[Cost: 50HP]
[Level: /]
Immolate the target as a sacrifice to the Dragons Will. Each time Immolate kills a target, the damage it does increases by +10 and strengthens the [Users] Will. Every 50 kills the skill evolves.
20
-[Dragonfury I]-
[Draconic]
[Damage: 750]
[Cost: 200HP]
[Level: /]
Don the Draconic mantle, and let the rage flow from within. Unleash a white-hot flame condensed into a beam for 3s. Every time you kill more than 1 being with Dragonfury, the skill gains +15 damage. Every 100 multi-kills the skill evolves.
50
-[Water Prison]-
[Intermediate]
[Damage: /]
[Cost: 5-25MP/s]
[Level: 5/5]
Requirement: Intelligence 20 + Elemental Magic.
A column of rotating water that increases it's rotation power the closer you get to the edge. More mana increases the strength of the prisons walls.
-[Earth Prison]-
[Intermediate]
[Damage: /]
[Cost: 20-150MP/s]
[Level: 19/30(+10)][99%EXP]
Requirement: Intelligence 20 + Elemental Magic.
A column of solid earth that increases it's hardness the more mana that is pumped into it. Levels increase the speed at which it constructed. Current construction time: 8.1s.
-[Water Spear]-
[Intermediate]
[Damage: 120-160]
[Cost: 30MP]
[Level: 21/50(+10)][21% EXP]
Creates a spear of highly pressurised water. The more time it is given, the higher the pressure builds. Levels increase the speed at which it pressurises, increases the damage and penetrating power. Current time required to achieve max pressure: 2s.
-[Pressurised Earth Spear]-
[Intermediate]
[Damage: 100 +40-90]
[Cost: 60MP]
[Level:20/45(+10)][90% EXP]
Creates a spear of highly pressurised earth. Upon contact the spear explodes into shrapnel, damaging everything around it. Levels increase the damage and explosion power.
-[Lightning Hand]-
[Intermediate]
[Damage: 90-130]
[Cost: 70MP]
[Level: 23/80(+10)][55% EXP]
Imbues electricity to course through the [Users] hands. Depending on the area the [User] touches, it will do more damage. Has a 40% chance to inflict paralysis for 1-2s.
-[Terrain Augment]-
[Intermediate]
[Cost: 80MP/s]
[Level: 22/30(+10)][70% EXP]
Allows the [User] to alter the terrain. Levels decrease the time required to alter the terrain and the mana cost.
-[Dark Lightning]-
[Intermediate]
[Damage: 185]
[Cost: 90MP]
[Level: 20/45(+10)][12%EXP]
Lightning infused with void magic, allowing the lightning to pass through space and penetrate deeper. Levels increase the damage and reduces the mana cost.
-[Frost Shot]-
[Intermediate]
[Damage: 140]
[Cost: 70MP]
[Level: 33/60(+10)][12%EXP]
Shoots an arrow made of super cooled water, which condenses water vapour at a target location and flash freezes it.
-[Bolster]-
[Draconic]
[Cost: 60HP]
[Level: 11/40(+10)][23%EXP]
Allows the [User] to increase their stats by 60%. Levels increase the effect of [Bolster].
-[Beastly Instincts]-
[Draconic]
[Cost: 40HP]
[Level: 15/30(+10)][86%]
Gives the [User] 55% heightened instincts, rerouting the nervous system to more efficiently react to outside stimulus. Levels increase the effect of [Beastly Instincts].
****
Soul Contracts
Height: 3 Feet
[Name: Etheria]
[Species: Ethereal Azure Alpha]
[Danger Rating: Uncommon]
[Age: 15]
[Level: 31][44% EXP]
[Mana State: Breath]
[Health: 1,490]
[Mana: 680]
[Strength: 27]
[Perception: 44]
[Agility: 57]
[Intelligence: 7]
Skills: [Soul Contract] – [Ethereal Winds II] – [Azure Eyes II] - [Etheric Wings II] – [Ethereal Fire I] - [Projectile Paralysis] - [Ethereal Enervate]
[Soul Contract]: The user is bound eternally to the recipient through a contract using the soul.
[Ethereal Winds II]: Unleash a strong gale in the facing direction. When using [Etheric Wings] the gale also rapidly shoots hardened Ether as projectiles dealing 30 damage per hit.
[Azure Eyes II]: Look in to the targets eyes to calm it down or put it to sleep.
[Etheric Wings II]: The wings take on the properties of condensed ether, hardening them further. Casting it again hardens the rest of the body using [Etheric Wings I].
[Ethereal Fire I]: Ignites the Ether, rapidly discharging it through the mouth. Bypasses armour and directly damages the organs of the target. Damage is dependant on the targets inner workings.
[Projectile Paralysis]: Any projectile the Soul Contract pet shoots will have a 25% chance to paralyse the target. If the target is 5 levels or below the Soul Contract, the chance rises to 100%. If the target is 5 levels or above, the chance falls to 1% and entirely dropping to 0% if the level difference is 10 or higher.
[Ethereal Enervate]: Passive. 10% of the damage done to the target will be returned.