This chapter serves to provide some basic information about the story to give some insight on different aspects of the story.
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Mastery Levels
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Lv1: Beginner β After one acquires a general understanding of an individual will achieve this level; For a technique, skill, spell, etc. to be used with the lowest amount of efficiency an individual must acquire this level of mastery. Unless one has no talent or lack of knowledge this level of mastery would typically be skipped.
Lv2: Novice β Once an individual has a fundamental grasp of the technique, skill, spell, etc. and have accumulated a minuscule amount of experience in use one will achieve this level of mastery. (Once this level of mastery has been achieved one would be able to enable the basic amount system assistance offered to players.)
Lv3: Intermediate β When an individual's understanding of the fundamentals have reached a level where your movements/actions flow like a gentle stream of water, rather than as chaotic as a raging river then one will achieve the Intermediate Mastery Level. (Once this level of mastery has been achieved one would be able to enable the Intermediate system assistance offered to players; also, damage, speed, and piercing ability will increase by a decent amount from this point on.)
-This is typically the highest most normal people will reach in a skill.
Lv4: Advanced β Once an individual applies their experiences to refine the technique, skill, spell, etc. causing them to develop additional traits (1) one will achieve the Advance Mastery Level.
Lv5: Expert β After an individual causes the technique, skill, spell, etc. to develop additional traits (3) one will achieve the Expert Mastery Level
-Players can only achieve this Mastery once they deactivate the system assistance and have the capability to meet the Lv4: Advanced Mastery and the Lv5:Expert requirements.
-This is typically the highest most high-ranking soldiers will reach.
Lv6: Master β When an individual manages to enter a state of flawlessness and the technique, skill, spell, etc. have developed (6) additional traits then one will be able to achieve Master Level Mastery. (Once this level of mastery has been achieved one would receive a large boost the damage, speed, and utility their technique, skill, spell, etc.)
-Once this level of mastery has been achieved an individual will have the opportunity to rank up the skill to a higher ranked skill; however, their ability to increase their mastery level will increase in difficulty 2x fold.
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Equipment, Skill, Spell, Technique, Etc. Ratings
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[Common Rating] β This rating can be commonly found throughout the world; it has neither special characteristics nor unique abilities.
- Equipment Rated with common are typically used by the general populous and almost all equipment falls into this rating.
[Uncommon Rating] β For every 100 items (Equipment, Skill, Spell, Technique, Etc.) you will find at least 1 Uncommon Rated item mixed in; anything listed with the Uncommon Rating will have a qualitative change to it in regards to the power and usages behind it. It has neither special characteristics nor unique abilities.
- Equipment Rated with Uncommon are usually created by luck when mass-producing items/equipment. Other times they are created by Intermediate Blacksmiths.
[Rare Rating] β Rare Rating is wellβ¦ Rare. All items (Equipment, Skill, Spell, Technique, Etc.) will cause a large qualitative change in the capabilities of whoever possess them. Items (Equipment, Skill, Spell, Technique, Etc.) listed under this ranking will typically give off a sense of elegance; however, they typically do not offer any unique abilities.
- Equipment Rated with Rare can be created by Advanced Level Blacksmiths. Rare Rated equipment can commonly be found in Dungeon's Ranked C or above.
[Unique Rating] β Items (Equipment, Skill, Spell, Technique, Etc.) with this rating will always cause an individual capability to increase by leaps and bounds. It is said that having a full set of Unique Equipment or mastering a Unique Rated technique/spell/etc. could allow a normal soldier to fight on equal footing with a weakened legendary being. Items (Equipment, Skill, Spell, Technique, Etc.) listed under this ranking will give off a slight overbearing aura; these Items (Equipment, Skill, Spell, Technique, Etc.) will typical come with an added ability or effect that are capable of affecting the area around the individual to some degree.
- Equipment Rated with Unique have a chance of being created by Expert Level Blacksmiths, however on a rare basis. Unique rated equipment can be found in Dungeon's Ranked High B or above.
[Legendary Rating] β There are no more than 5-12 Legendary Rated Items (Equipment, Skill, Spell, Technique, Etc.) on each continent. Items (Equipment, Skill, Spell, Technique, Etc.) gives those who possess them the power of legends. These Items (Equipment, Skill, Spell, Technique, Etc.) Items (Equipment, Skill, Spell, Technique, Etc.) give the user the ability to cast powerful Domain Abilities, influencing the surrounding area.
- Equipment Rated with Legendary have a 1% chance of being created by Master Blacksmiths, however on an extremely rare basis. Legendary rated equipment can be found in Dungeon's Ranked A or above.
[Mythical Rating] β YOU WILL NOT FIND OR CREATE ITEMS (EQUIPMENT, SKILLS, SPELLS, TECHNIQUES, ETC.) OF THIS LEVEL; THE GODS WILL NOT ACCEPT MORTAL MEDALING WITH THE POWERS OF GODS!
- Equipment Rated with Mythical cannot be created by mortal these types of items can only be found in Dungeon's Ranked SSS by the death of the divine/demonic beings on the lowest/highest Thousand floors β the closer you get to the end, the more divine/demonic being you will encounters. THE GODS WILL NOT TOLERATE THE ARROGANCE AND IMPUDENCE OF MORTAL; WHILE DEVILS WILL TEMPT YOU IN ORDER TO DEVOUR YOU!
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Spell/Ability
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(Tier 0) [Common] β This level is magic are used to help with daily tasks.
(Tier 1) [Common] β Basic level of magic holding little to no real use in combat.
(Tier 2) [Common] β This level of magic is where most spells reserved for combat reside.
(Tier 3) [Uncommon] β This level of magic is the start of intermediate level magic; this level of magic has the capability of determining a victor in a small group battle. (3-5 people)
(Tier 4) [Uncommon] - This level of magic has the capability of determining a victor in a group battle. (10-25 people)
(Tier 5) [Uncommon] β This level of magic is the start of Advanced level magic; this level of magic has the capability of determining a victor in a small-scale skirmish between 2 armies. (50-100 people)
(Tier 6) [Rare] β This level of magic has the capability of determining a victor in a skirmish between 2 armies. (200-500 people)
(Tier 7) [Rare] β This level of magic is the start of Master level magic; magic, starting from this level, has the capability to have strong effects of the environment.
(Tier 8) [Unique] β This level of magic has the capability of determining the victor in a battle between 2 armies. (10,000-100,000)
(Tier 9) [Legendary] β This level of magic has the capability of determining the fate of nation.
(Tier 10) [Semi-Mythical/High-Legend] β This level of magic has the capability to determine the victor in a war between continents and could cause long lasting repercussion.
(Tier 11) [Mythical] β Low leveled Mythical spells - ???
(Tier 12) [Mythical] β Median leveled Mythical Spells - ???
(Tier 13) [Mythical] β High leveled Mythical Spells - ???
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Monster Ratings
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[Monster Rating F] β Animals with minor mutations
[Monster Rating E] β Mutated Animals who have begun to form a mana core; monsters of this level do not have the capability of using magic.
[Monster Rating D] β Being that has successfully formed a mana core; monsters of this level do not have the capability of using magic.
[Monster Rating C] β This level is reserved for monsters that has the capability of using Common Ranked Magic and have the intelligence of a 3-5-year-old human child.
[Monster Rating B] β Monsters of this level are able to use intermediate level magic, have strengthened bodies, and has the intelligence of adult human.
[Monster Rating A] β Monsters of this level are able to use advance level magic, have strengthened bodies, and has the intelligence of a scholar; A Ranked Monster has the strength to destroy a city and are keen on maintaining and expanding their territory.
[Monster Rating S] β Monsters of this level are essentially legendary lifeforms. They have the ability to use master level magic and have the ability to solo raid a nation. S Ranked Monster tend to look down on all thing, seeing themselves as above the world; they typically have a large or powerful follower base.
[Monster Rating SS] - Monsters of this level are considered demi-gods and have the ability freely polymorph.
[Monster Rating SSS] β Monsters of this level could be considered gods and have the ability to polymorph. Little is known about the beings that fall into this category.
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Dungeon Ratings
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[Dungeon Rating F Ranked]
[Dungeon Rating High F Ranked]
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[Dungeon Rating Lesser E Ranked]
[Dungeon Rating E Ranked]
[Dungeon Rating High E Ranked]
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[Dungeon Rating Lesser D Ranked]
[Dungeon Rating D Ranked]
[Dungeon Rating High D Ranked]
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[Dungeon Rating Lesser C Ranked]
[Dungeon Rating C Ranked]
[Dungeon Rating High C Ranked]
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[Dungeon Rating Lesser B Ranked]
[Dungeon Rating B Ranked]
[Dungeon Rating High B Ranked]
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[Dungeon Rating Lesser A Ranked]
[Dungeon Rating A Ranked]
[Dungeon Rating High A Ranked]
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[Dungeon Rating S]
[Dungeon Rating SS]
[Dungeon Rating SSS]
-A dungeon's rating typically has to do with the age of the dungeon, however there are exceptions. For instance, if a dungeon were the typical depth of a 'D Rank Dungeon' but has 'B Ranked Monsters' then it would be averaged to a 'High C Ranked Dungeon'. This can also work the other way around; if a dungeon has 'D Ranked Monsters' and the typical depth of a 'B Ranked Dungeon' then it would be a 'Lesser C Rank Dungeon'.
Example:
-Dungeon Rating D + Monster Rating B = High C Ranked Dungeon
-Dungeon Rating B + Monster Rating D = Lesser C Ranked Dungeon