Lost in the Skill Tree: A Gamer's Quest for Memory and Mastery

🇺🇸JoshuaRSalazar
  • --
    chs / week
  • --
    NOT RATINGS
  • 15.2k
    Views
Synopsis

Classes

Barbarian: Fighter

A fierce warrior with a taste for battle. They can use all two handed weapons Favors strength

Cleric

A priestly warrior who wields divine magic. They can use all weapons and holy magic. Favors Perception

Druid: Mage

An old faith being who wields the powers of nature and forms pacts with animals. They can use bows Short weapons and staff. Favors Perception

Warrior: Fighter

A master of martial combat has the ability to master any weapon and small spells. Favors Strength and Agility

Monk: Fighter

A master of Martial arts, harnessing the body and boosting spells in the pursuit of perfection. They can use all weapons and self magic. Favors Agility and Perception

Knights

A Holy Warrior Blessed by the gods with divine magic. They can use all weapons and holy magic. Favors Strength and Charisma

Ranger: Fighter

A warrior whose combat prowess threatens the rules of society. They can use short weapons and bows and some magic can be mastered. Favors Agility and Perception

Rogue

A lone being who uses stealth and trickery to overcome all that blocks their path. They can master small weapons and low magic spells. Favors Agility and Intelligence

Sorcerer: Mage

A spell caster who is born with the innate ability for a bloodline spells handed down through time. They can use staff and amulets. Favors Charisma

Warlock: Mage

a Magic wielder that derives their power from a bargain made with an extraplanar entity. They can use staffs and talismans. Favors Charisma

Wizard: Mage

A Scholarly mage who has learned to manipulate the structures of reality. They can use staffs and small weapons. Favors Intelligence

Necromancer: Unique

A practitioner of the dark art using the death of others to fuel their fight. They can use short weapons and summon magic. Favors Intelligence

Assassin

A Killer of the shadows never to be seen until it is too late, mastering small weapons and poison. They can use self spells and instant kills. Favors Agility and Intelligence

Artificer: Top

A master of invention, using magic and metal work to bring their works to life. They can use amulets and creation magic. Favors Intelligence

Inquisitor: Top

The opposite of the artificer embracing Dark magic to destroy indiscriminately. They can use all melee weapons and destruction magic. Favors Strength and Intelligence

[A class and subclass mixture of Warlock and any Fighter will result in a Rogue class which can be mastered to Assassin.]

[A class and subclass mixture of Monk and any Mage will result in a Cleric class which can be mastered to Knight.]

[The only way to get to a top Class is to mix

Unique class Necromancer with Wizard for an Artificer Class

Or

Unique class Necromancer with Barbarian for an Inquisitor Class]