After the participants were decided, the players from Silver Wings were all relieved.
It had been more than half a year since the players started the game, but their journey of leveling up had been tough.
In order to level up quickly, one had to trigger as many quests as possible.
The lesser quests could be easily triggered, but their EXP reward was little. The quests above the blue level were often beyond their abilities, and when they died, the protection or escort quests they got would fail. When the NPCs they protected were killed, it was impossible for them to retry the quest.
The dungeon quests would mostly disappear, too, after the first failure.
More importantly, a player would lose ten percent of their total experience when they died, which further affected the unskilled players' speed in leveling up.