Roland recalled what he did earlier.
He drank a little beer and tried to cast a spell in reality!
F**king hell, that's the reason?
If Roland had told someone earlier that he was trying to cast a spell as he did in the game and then fainted from a nosebleed, he would probably have been mistaken for having eighth-grader syndrome.
But now Roland had a strange intuition.
The reason why he fainted was definitely that he tried to cast—this was definitely the reason.
He was lost in thought. Schuck, who was watching him on the side, also suddenly showed a subtle expression as if he had thought of something.
This speculation distorted Roland's perspective of the world. After a brief daze, he found his phone on a small table beside the bed, gestured for his childhood friends to stay quiet, and then dialed a number.
A few seconds later, a familiar voice came on the line.