The battle between the open world and linear games had also caused quite a bit of debate on the internet.
Even some pure game fans joined in the discussion, but their discussions were mainly focused on personal preferences and feelings. It was inevitable that they were talking among themselves, and no one could convince the other.
As for videogame designers, some of them used data and research to determine the direction of their future games, while most of them used this discussion to adjust their direction of development, deciding what they should do based on the characteristics of their games.
It had to be said that "mysterious sea" and "doomsday of the United States" had indeed resurrected linear games.
It wasn't quite accurate to say that they had been resurrected. It was probably that these two games had redefined what a truly qualified linear game was, and had given this concept a new life.