He An, who spent more than five hours clearing 'Struggle' in one sitting, fell into confusion.
Was something… wrong with this game? That was just too gloomy and sad, right?
Or was my luck that bad for me to obtain the trashiest ending after choosing every option seriously?
He An reflected on himself subconsciously.
Yes, it could be something I did wrongly.
Interactive movie games like this had many side options after all. Struggle was the same.
He An looked at the plot lines in the game. It was as dense as a big net with many branches. Generally speaking, every version should have at least three to four endings to be worthy of the size of this game.
Moreover, there should be hidden endings and Easter eggs if he bought the poor and rich versions together.
Therefore, He An decided to play all the routes after his meal. He should be able to obtain a good ending then.