Ma Yiqun quickly scanned the comments below Repent and be Saved's official novel. He found that many of them had visited the website after playing Repent and be Saved.
Of course, Ma Yiqun knew that the game had been released. After all, he had written the game's plot together with the other editors. He had contributed to the game as well.
However, what Ma Yiqun did not know was that so many readers would be interested in the official novel!
Plot planning was Ma Yiqun's forte; that was why he knew the state of the local game industry very well. Plot planning was akin to 'changing the skin' of the game. At the moment, the local game industry viewed games' plots as one of the least important parts of the game.
This was especially true for mobile games and web-based games. Many project teams did not even have plot planners. Instead, they tended to make their administrative planners responsible for writing the plot if they were good in language.