It was normal for Lin Wan not to understand. This was because when she was working at Sun Strike Studios; she worked on Bullet Hole. Later, when she moved to Tengda Games, she helped to create Ocean Stronghold and Game Designer. All of these were client-side games.
Bloody Battle Song was a web-based game. One could say that it was a completely different kind of game compared to the ones she worked on before.
Web-based games made use of a set of unique design concepts and principles. The gameplay on mature systems for this type of games was rarely seen in client-side games.
Not only had Lin Wan never researched and developed web-based games, but she had never even played web-based games. She was not even interested in them.