Part 2
The draw for the second battle began. What was chosen was -
'Typing Skills' The number of participants required is 1 person and the time limit is 30 minutes
Rules, compete in typing skills 'short' and 'long' based on speed and accuracy.
The Commander can tell the participants if there are any mistakes that they have detected in the
test.
The program chosen was the event proposed by Class C. The number of participants was 1 vs
1.
It seems the goddess of fortune has been on our side.
This event was proposed by the professor who is very good at computers and networking in our
class.
I heard that the professor's typing speed is actually not that extraordinary in Class C. Even from
the national average, his speed is quite low. But that is not a problem. Because we can't fully
investigate how many people in Class A are able to type quickly and how skilled they are. I can
only believe in the professors' abilities in this event, because there are still reasons to choose
this event.
"Class C really chose an interesting event. Although this event looks like playing video games,
typing skills are the most basic and important thing in the IT industry. It will be natural for
schools to adopt them."
In terms of learning, it was also useful to Class A.
Horikita wants to choose several programs that do not depend on the total value to decide the
outcome.
"It doesn't matter who is good at one or two things. However, if that person plays with what he is
good at, it is difficult to guarantee whether he can be better than the others. It seems that there
are people in your class who you trust completely and are very confident about themselves. "
Just like Onodera, who is good at Swimming, but was chosen in the Basketball event, most
students who said they could participate in certain events tended to shine at other events as
well. Conversely, someone who is only good at one thing, like the professor, was organized in a
1 vs 1 event, it will be easier to advance the process of the next event.
I naturally chose Sotomura Hideo.
On the other hand, Sakayanagi, chose Yoshida Kenta. I have no information about this person
at all.
In this match, we greatly minimized the intervention of the Commander.
This was to completely prevent Sakayanagi from meddling with the outcome.
The assessment method is done through an application using a computer that has been
prepared by the school.
The result is -
"Class C: Sotomura Hideo, 90 points, Class A: Yoshida Kenta, 83 points."
The winner is Class C.
After the event is finished, we were told the score.
Only a difference of 7 points.
After seeing the results, it was quite dangerous. But even though it was a narrow difference, it
was still a victory.
"It seems a little worse. It really isn't as simple as it looks."
Even though unforeseeable losses continue to befall onto Class A, but in a sense, it's a difficult
thing to avoid.
However, the two programs chosen were from Class C, so it was supposed to be difficult for
them to deal with it.