Chapter 23 - Part 6

Part 6

In the classroom, after the end of morning classes.

At the same time, the 10 events submitted by the opposing class were also announced.

Based on information in the classroom, and based on the number of participants in various

events, Horikita announced the program proposed by Class A.

'Chess', the number of people needed is 1, and 1 hour for game time (negative time limit).

Rules, based on standard chess rules. However, the deadline will not be extended after 41

steps is reached.

The Commander can give instructions at any time and the intervention deadline is 30 minutes.

'Mental Arithmetic', Number of participants required 2 people, time limit is 30 minutes

Rules, answering calculations with mental arithmetic, truth and speed will be assessed, and the

first class to solve them correctly, will win.

The Commander has the opportunity to change 1 answer to any question.

(T / N: mental arithmetic, how to calculate quickly without the use of any tools.)

'Go'. The number of participants required is 3 people, time is limited to 1 hour (past the time limit

to get a penalty)

Rules, the game is done 1 vs 1, divided into three groups and done at the same time. Based on

standard Go rules.

The Commander can guide the game at any time.

'Modern Text Exams', Number of participants required 4 people, time limit is 50 minutes.

Rules, solve questions in the range of class 1 learning. Both classes compete in point total.

The Commander can only answer one question from the participant.

'Written Sociology Test', the number of participants needed is 5 people. Time limit is 50 minutes.

Rules, based on the scope of class 1 learning regarding geography, history, citizenship, and

other subjects. Both classes compete in total points.

The Commander can only answer one question from the participant.

'Volleyball'. The number of participants needed is 6 people,

Rules, matches in 3 sets with 10 points each are based on standard volleyball rules.

The Commander can replace up to 3 players, at any time.

'Written Mathematics Test', the number of participants needed is 7 people, the time limit is 50

minutes.

Rules, solving questions, based on year 1 learning material. Both classes compete in total

points.

The Commander can only answer one question from the participant.

'Written English Test', the number of participants needed is 8 people, the time limit is 50 minutes

Rules, solving questions, based on 1st class learning material. Both classes compete in point

total.

The Commander can only answer one question from the participant.

'Long jump rope', the number of participants needed is 20 people, the time limit is 30 minutes

Rules, in two challenges, the number of jumps will determine the class victory.

The Commander can change the position of the participant from the opponent at will.

'Dodgeball', the number of participants needed is 18 people.

Rules, matches in 2 sets with 10 points. In the case of 1 win and 1 loss, extra time will be made.

The Commander can revive participants who leave the game at any time.

"Unexpectedly, they also included sports events. I thought they would use academically focused

events to ensure their victory. But this might just be a hoax."

This is Horikita's first impression after the event was announced. Likewise Keisei, had the same

thought.

"Even though most people know Chess and Go, there aren't many people who can play it. It

feels like it's difficult. And sport is also an event that requires quiet collaboration."

In this class, people have never heard of chess and Go not only because they don't have them,

but in reality, there weren't many people who have played them.

"There is only a big gap between the expectations and rules of the Commander's intervention.

The role of the Commander is set to a minimum in most events that use academic abilities, so

the Commander has little influence on the results."

"This is a very convincing performance from his colleagues. Class A not only prepared 4 written

examinations with confidence, but also a large number of participants. This is really complicated

..."

In the written exam so far, Class A often leads other classes in overall scores.

It is because of this confidence that they deliberately increase the number of participants

needed in the various events being tested.

In these events, because Commanders can intervene very little, we are forced to fall into

situations of competition in academics.

In addition, not all of the 10 events are written exam types, also a very appropriate assessment.

If there are as many as 7 to 8 types of written exams, we can also fully anticipate by learning to

handle them.

The reason why they did not do this was to prevent us from making competitive efforts through

targeted preparation.

"Volleyball requires 6 participants, plus substitutes, a total of 9 participants. Dodgeball 18

participants. Long jump rope up to 20 participants. Of the three, there will only be one of them,

and some people will probably play in the second round. This is a big event. . "

Because we don't know which of the 10 events will be chosen on the day, we can't relax.

In addition, there are events that require more people, so it will require a lot of time and effort in

staff assignments and practices. If we go to the gym to practice openly, we will definitely reveal

information to class A. In other words, we must practice clandestinely.

However, it is uncertain whether the event that we choose to practice will be submitted as a

formal event. If we spend a lot of effort on an event, and it is not even accepted, then our

previous efforts will be in vain. On the other hand, if we arbitrarily believe that it is just a

deception event, and do not conduct training, but in the end on the day of the exam, it is a

formal event, then the gap in the amount of practice will be reflected in reality. In short, there is

no hope of winning.

It is very important to see the movements of Class A during this week, but if they are in the

morning or late at night, they will be stuck in the wrong time to practice, it's not easy to find out.

In addition, they can also be divided into groups to conduct training.

We cannot rule out one of the 10 events, no matter which one we choose. That's very

troublesome.

Naturally, there was no event they wanted to take part in here.

"Has anyone in the class ever played Chess or Go?"

Horikita asks everyone in the class. Only Miyamoto raised his hand.

"I've played a little Go with my family. Although I know the rules, but I'm not very good."

In these two events, it is almost certain that at the initial point we were in quite a desperate

situation.

I raised my hand a few moments later.

"I've played chess before. But I don't know Go and haven't played it either."

Even though I am the Commander, I will first tell them that I have played Chess, and I can teach

others later.

"Even if there are experienced players, can we say that we've been lucky? However, again we

realize how difficult this special exam is. After all, we have to face every event."

In less than a week, can someone's Chess skills become proficient? If it's bad luck, we might

only get two events on our side, and the remaining five events are chosen from the opposing

class.

At that time, there must be a situation where we must depend on the potential of students in our

class.

But how ...

"What's wrong? Ayanokouji-kun."

Horikita hesitated looking at me.

"... Nothing."

In Chess, the amount of intervention by the Commanders is very large. This is almost equivalent

to a direct contest between the Commanders.

From this rule, I can see the intention of Sakayanagi to compete in this event.

"Horikita. Shouldn't we do the work of looking for information seriously from now on?"

Is it urgent? Keisei asked that.

"... Do you want to find out what events will be proposed by Class A?"

"Yes. To be honest, it's very difficult to make up for our shortcomings in these 10 events from

now on. Without any information, our hopes of winning are slim."

"But, Class A will also be careful and won't allow information to leak so easily."

A boy says something that everyone understood.

"Even so we have to do it."

"I can understand your feelings. However, I can't quickly make a decision now. Let me first see,

who in the class has done what from this list of events."

For the time being, Horikita, put aside the problem of information gathering and began to create

a full picture of the class' combat strength.