1. Light: The user can create, shape and manipulate visible light, commonly referred to as light into controlling and manipulate the beings that exist within the light, create and dispel shields in brightened areas, create constructs and weapons, and teleport one's self through massive distances via light, etc.
2. Fire: User can create, shape and manipulate fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.
3. Darkness: User can create, shape and manipulate darkness and shadows. One can also control and manipulate the beings that exist within the dark, create and dispel shields and areas of total darkness, create constructs and weapons, and teleport one's self through massive distances via shadows, etc.
4. Phantasm: Users can create, manipulate, and destroy ghosts/specters and their energies. They can induce fear into the hearts of others, use spirits to cause great chaos and control the souls of others when they are dead.
5. Time: The user can manipulate the time in the general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of areas affected is proportional to the mastery of the user.
6. Space: User can create, shape and manipulate physical aspects of space within an area of one's choosing, including an area and whatever is inside of that area. The range of areas affected is proportional to the mastery of the user.
7. Earth: User can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
8. Lighting: User can create, shape and manipulate electricity which, allows them control over electric fields, all charge carriers (Ions, Electrons, Protons, and Positrons), electronics, and electromagnetic forces.
9. Air: The user can create, shape and manipulate air into being breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
10. Water: The user can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to another.
11. Psionics: Users can use various forms of psychic/mental abilities/powers, including telekinesis, foresight, etc.
12. Nature: User can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits, and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.
13. Poison: User can create, shape and manipulate poisons and poisonous substances.
Levels: each level has 10 (May change) layers and can be passed with either solid, perfect, or full
1: Foundation establishment
• First, the practitioner must allow their body and mind to be one with the world around them
• Perks: +100 years of lifespan, Peak Human Physical Characteristics, Low ether awareness,
• Aura Enhancement- The user can use aura to enhance a specific part of your body
2: Finding the law
• Next, the practitioner must draw the Ether into their body and allow it to strengthen their soul
• Perks: +200 years of lifespan, Enhanced Physical Characteristics, Small ether awareness, Aura Enhancement
• Full Aura Usage- The user can use aura to enhance all parts of the body or weapon
3: Establishing a connection
• Third, the practitioner must find the Ether that synchronizes within their body and establish a bond allowing them to control laws
• Perks: +300~500 years of lifespan, Enhanced Physical Characteristics Type 1, Med-low ether awareness, Aura Enhancement, Full Aura Usage
• Ether Absorption- The user can see and absorb the Ether of others, or the world around them.
4: Mortal Law Practitioner
• The practitioner must train with the law until they are able to sense Ether and manipulate their own law with their hands and mind
• Perks: +500~2,500 years of lifespan, Enhanced Physical Characteristics Type 2, Medium ether awareness, Aura Enhancement, Full Aura Usage, Ether Absorption
• Aura Manipulation- The user can create, shape and manipulate aura, the invisible etheric phenomenon/emanation produced by and surrounding a person or object.
5: Mortal Law Oracle
• The practitioner must understand the intent behind their law and their own use of it and perfect it to 50%
• Perks: +2,500~5,000 years of lifespan, Supernatural Physical Characteristics, Med-high ether awareness, Aura Enhancement, Full Aura Usage, Ether Absorption, Aura Manipulation
• Ether Conversion- User can transform the energies around them into Ether for them to absorb
6: Mortal Law Master
• The practitioner must form a domain around their main law and finish perfecting to perfect it to 100%
• Perks: +5,000~10,000 years of life span, Supernatural Physical Characteristics type 1, High-low ether awareness, Aura Enhancement, Full Aura Usage, Ether Absorption, Aura Manipulation, Ether Conversion
• Domain Usage -User has a personal domain: an area in which they can convert the area around them into their own laws.
7: Mortal Law GrandMaster
• The practitioner must transform their body into their main law allowing them to have Partially ascended with their body.
• Perks: +10,000~30,000 years of life span, Supernatural Physical Characteristics type 2, High-medium ether awareness, Aura Enhancement, Full Aura Usage, Ether Absorption, Aura Manipulation, Ether Conversion, Domain Usage
• Ether Body- The user can transform the bodies of others into their law. Target may become a hybrid between their normal state and their element or become an entity in a pure ether.
8: Mortal Law Lord
• The practitioner must enhance their mind allowing them to mid-ascend with their mind.
• Perks: +30,000~50,000 years of life span, Supernatural Physical Characteristics type 3, High ether awareness, Aura Enhancement, Full Aura Usage, Ether Absorption, Aura Manipulation, Ether Conversion, Domain Usage, Ether Body
• Ether mind- to have an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details miss their notice
9: Mortal Law King
• The practitioner must purify their soul allowing them to half-ascend with their mind.
• Perks: +50,000~100,000 years of lifespan, Demi-Deity Physical Characteristics, Demi-Deity ether awareness, Aura Enhancement, Full Aura Usage, Ether Absorption, Aura Manipulation, Ether Conversion, Domain Usage, Ether Body, Ether mind
• Ether Soul- User's divine consciousness may allow them the greater influence of the mind and/or soul.
10: Mortal Law Emperor
• The practitioner must severe themselves with the natural laws of the world allowing them to Fully ascend to a higher state of existence.
• Perks: +100,000~200,000 years of life span, Deity Physical Characteristics, Deity ether awareness, Aura Enhancement, Full Aura Usage, Ether Absorption, Aura Manipulation, Ether Conversion, Domain Usage, Ether Body, Ether mind, Ether Soul
• Transcendence- The user transforms into a higher state of being, existing in a state free from the constraints of the material world, as in the case of a deity or other beings that can/have overcome the limitations of physical existence and also be/become independent of it.