Chereads / Risen World / Joshua's Stats and Abilities (Starts In Volume 2)

Joshua's Stats and Abilities (Starts In Volume 2)

Joshua's Stats (Different points in story)

Level 1 (before training)

Job – N/A

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job)

Strength: 46 (0)

Vitality: 48 (0)

Dexterity: 34 (0)

Intelligence: 37 (0)

Wisdom: 28 (0)

Will: 50 (0)

Luck 100 (0)

......

Level 1 (After start of Training)

Job – N/A

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job)

Strength: 60 (0)

Vitality: 60 (0)

Dexterity: 60 (0)

Intelligence: 43 (0)

Wisdom: 32 (0)

Will: 60 (0)

Luck 100 (0)

......

Level 10 (After Conditioning Training)

Job – N/A

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job)

Strength: 150 (9) = 159

Vitality: 150 (9) = 159

Dexterity: 150 (9) = 159

Intelligence: 57 (9) = 66

Wisdom: 48 (9) = 57

Will: 150 (9) = 159

Luck 100 (0) = 100

......…

Level 10 (After Gaining Aura User Job)

Job – Aura User

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job) [Bracket numbers are skill modifiers]

Strength: 150 (9) = 159 x [1.15] = 182.85

Vitality: 150 (9) = 159 x [1.15] = 182.85

Dexterity: 150 (9) = 159 x [1.15] = 182.85

Intelligence: 150(9) = 159 x [1.15] = 182.85

Wisdom: 150 (9) = 159 x [1.15] = 182.85

Will: 150 (9) = 159 x [1.15] = 182.85

Luck 100 (0) = 100

.......

Level 10 (After Soul Beast Awakening)

Job – Aura User

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job) [Bracket numbers are skill modifiers]

Strength: 150 (9) = 159 x [1.3] = 206.7

Vitality: 150 (9) = 159 x [1.3] = 206.7

Dexterity: 150 (9) = 159 x [1.3] = 206.7

Intelligence: 150(9) = 159 x [1.3] = 206.7

Wisdom: 150 (9) = 159 x [1.3] = 206.7

Will: 150 (9) = 159 x [1.3] = 206.7

Luck 100 (0) = 100

........

Level 17

Job – Aura User

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job) [Bracket numbers are skill modifiers]

Strength: 360 (30) = 390 x [1.3] = 507

Vitality: 360 (30) = 390 x [1.3] = 507

Dexterity: 360 (30) = 390 x [1.3] = 507

Intelligence: 360(30) = 390 x [1.3] = 507

Wisdom: 360 (30) = 390 x [1.3] = 507

Will: 500 (44) = 544 x [1.3] = 707.2

Luck 100 (0) = 100

......…

Level 25

Job – Aura User

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job) [Bracket numbers are skill modifiers]

Strength: 600 (54) = 654 x [1.3] = 850.2

Vitality: 600 (54) = 654 x [1.3] = 850.2 (1831.2 with aura hardening)

Dexterity: 600 (54) = 654 x [1.3] = 850.2

Intelligence: 600 (54) = 654 x [1.3] = 850.2

Wisdom: 600 (54) = 654 x [1.3] = 850.2

Will: 900 (84) = 984 x [1.3] = 1279.2

Luck 101 (0) = 101

......…

Level 31

Job – Aura User

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job) [Bracket numbers are skill modifiers]

Strength: 780 (72) = 852 x [1.3] = 1107.6

Vitality: 780 (72) = 852 x [1.3] = 1107.6 (2385.6 with aura hardening)

Dexterity: 780(72) = 852 x [1.3] = 1107.6

Intelligence: 780 (72) = 852 x [1.3] = 1107.6

Wisdom: 780 (72) = 852 x [1.3] = 1107.6

Will: 1200 (114) = 1314 x [1.3] = 1708.2

Luck 101 (0) = 101

...

Level 35

Job – Aura User

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job) [Bracket numbers are skill modifiers]

Strength: 900 (84) = 984 x [1.3] = 1279.2

Vitality: 900 (84) = 984 x [1.3] = 1279.2 (2755.2 with aura hardening)

Dexterity: 900 (84) = 984 x [1.3] = 1279.2

Intelligence: 900 (84) = 984 x [1.3] = 1279.2

Wisdom: 900 (84) = 984 x [1.3] = 1279.2

Will: 1400 (134) = 1534 x [1.3] = 1994.2

Luck 102 (0) = 102

...

Level 44

Job – Aura User

Soul Beast – Fenrir

Stats (parenthesis number is the bonus stats from levels and Job) [Bracket numbers are skill modifiers]

Strength: 1170 (111) = 1281 x [1.3] = 1665.3

Vitality: 1170 (111) = 1281 x [1.3] = 1665.3(3586.8 with aura hardening)

Dexterity: 1170 (111) = 1281 x [1.3] = 1665.3

Intelligence: 1170 (111) = 1281 x [1.3] = 1665.3

Wisdom: 1170 (111) = 1281 x [1.3] = 1665.3

Will: 1850 (179) = 2029 x [1.3] = 2637.7

Luck 104 (0) = 104

[Aura User: A well balanced job that uses aura to strengthen the body for combat. Has higher tiers to reach after leveling.

......…..

[Aura User: A well balanced job that uses aura to strengthen the body for combat. Has higher tiers to reach after leveling.

Abilities gained from Job:

Aura Buff (always active when using aura.) – A light glow across the body that strengthens all stats as long as it is in use. Strengthens all stats by fifteen percent of total value.

Aura Hardening (Has to be activated) – The glow across the body grows stronger and denser. This can be activated for three minutes at a time and has a cool down period of ten minutes before it can be used again. While in the hardened state all of the aura strengthening gets regulated to the body's vitality stat and improves the user's defense. Provides a ninety percent buff to the total vitality value.

Aura Pulse – A vibrant pulse that uses the aura to sense out the surroundings. Range grows based on how strong the user's aura is.

Aura blast – A ranged attack that uses aura to send out a concussive force that deals damage based on how strong the users aura is. This ability can be combined with weapons to change the shape of the blast or its range. It can also be used from any part of the body. cooldown of ten seconds.]

......…..

Abilities gained from Fenrir (child):

Natural Aura User (Passive): Fenrir being a natural master of aura has full control over aura and can use it beyond the realms of normal aura users. All Aura based abilities are doubled in strength at all times.

Aura Tank (Passive): As a master of Aura Fenrir's always generate far more of it than any other being. Thus they were often considered aura tanks that could battle for long stretches without growing tired. This ability doubles the size of the user's aura while also doubling the regeneration speed of said aura. (Ability changes upon stage growth of soul beast)

Prodigy (passive): As a quick learner and intelligent species the Fenrir is one of the fastest creatures at fulfilling its potential. This ability makes it easier to gain stats from training and fighting in between levels.

Aura Shroud (Always active when using aura): A shroud made from the aura of the user that protects the body from harm. It is a form of armor that all Fenrir learn to use, even the children. Aura Shroud nullifies half of all damage taken before it can reach the users body. Damage can be completely nullified if the attack is not strong enough to break through the user's aura. This is dependent on the user's vitality stat and will stat.

Aura Regeneration (Always active when using aura): One of the strongest properties of the Fenrir was its extraordinary regenerative abilities when using aura. Even as a child Fenrir learn how to use this ability. While using aura the body will slowly heal all wounds at a faster pace depending on a combination of vitality and will.

Aura Shield (Active): An ability that uses twenty five percent of the user's aura to shield against any attack for five seconds. Has a cool down time of thirty minutes.]

......…

Individual Gained Skills:

Echo Strike (Active) – A rare weapon skill that has an added effect on to all attacks from any type of weapon. This skill creates an echo of the user previous attack that does twenty percent of the attack output of the previous attack used. This skill uses either the user's mana, rage, aura, or any type of reserve energy to take effect. Can be leveled up with constant use.

Heroic Shout (Active) – A skill that allows the user to break any inhibitions placed on them or nearby allies. It also attracts the attention of any enemies in the area and provokes them into attacking him specifically. The ability also gives allies a high and feeling of strength that improves their capability against high levels of killing intent. The range of this skill starts at thirty feet and improves as it gains levels. The cool down is three minutes.

Energy Slash (Active) – An ability that focuses mainly on using aura on a sword to project a long range slash attack. The cool down is short allowing this skill to be used every three seconds, but it will quickly drain your reserves if you spam it too much. The strength of the attack depends on both how much aura you put into it and how skilled you are with a blade to increase the precision of the attack.

Rail Bullet (Active) – This skill allows you to charge aura into a bullet to increase the power of the shot. It has no cool down and is a basic skill for all gun wielders to use. Of course if this skill is used too much it will drain the user of their aura or mana reserves putting them into a bad position. As the skill levels the time of charging will become lower for more impact.

Reset (Active) – A Unique skill that is in limited quantity throughout the system. These skills cannot be sold or traded and can only be learned by those the system deems worthy. This skill in particular is special since it can affect all other skills the user has in a specific way. Reset allows the user to completely reset the cool down of any of his other skills the moment he uses this skill. It has a cool down of ten minutes. As this skill levels it will gain two things. For one the cool down will lower thus allowing you to use longer cool down skills more often and secondly once it levels it will allow you to stack resets. For the moment at level one you can only hold onto one reset, but as this skill levels you get an extra stack. This skill only has three levels, but will take a lot of experience to level.

Rock Steady (Passive) – A skill that passively makes the user harder to budge or knock back on impact. This becomes even more powerful when in a guarding position. As this skill levels the user will become more sturdy and the impact of the skill will grow alongside the level.

Fade Presence (Active) – This skill can be used whenever you've gained the attention of an enemy and are trying to break away from the situation. It allows you to drop all aggro of any creatures targeting you for three seconds. In that time you can move away from the creature and allow someone else to gain the aggro, or you can hide if you can get far enough away before the skill ends. If you attack while under the effects of the skill then it will end immediately. The cool down is five minutes at level one and will get lower as the skill is leveled.