_______________
Name : No name
Class : Dungeon Master
Sub class : Death Spirit
Race : Ghost / Spirit
Level : 1
Rank : G
HP : 70/70
MP : 140/140 (+20 is from passive)
_______________
Stats
Strength : 0
Agility : 0
Endurance : 20
Intelligence : 60
Wisdom : 60
Luck : 10
_______________
Perks
[Enhanced : Death Empowerment] : Increase stats and skills proficiency by consuming soul power, each enhancement is increment
[Enhanced : Necromancy] : Increase total number of summons by 2, bonus to all death magic by 10%
_______________
Skills
(Journeyman) : able to learn basic forging recipes
- lvl 2 : increase user max mp by 20, or 10% whichever is higher
- lvl 1 : only applicable in ghost form - 25% proficiency
- lvl Max : able to pass through objects when in ghost form
- lvl Max : Absorb the soul power of the dead, amount of soul power absorb depends on level and class of the dead
- lvl 1 (5 mp per use) : Launch a bolt of death at the target, matk = 1 x int, if target is near death instant kill target
- lvl 3 (2 mp per use) : cast a basic ice shard and shoot towards the target, matk = 1.7 x int, improve casting speed
- lvl 4 : able to possess any non living object, allow user to use spells, increase possessed unit's stats by 30% of possessor
- lvl 2 : able to cause fear to any things same as the user level/rank
- lvl Max : able to interact with objects in ghost form
- lvl 1 : (15 mp per summon) : summon a Skeleton Knight, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in sword and shields)
- lvl 1 : (15 mp per summon) : summon a Skeleton Brawler, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in fists)
- lvl 1 : (15 mp per summon) : summon a Skeleton Pikeman, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in two handed weapons)
- lvl 1 : (15 mp per summon) : summon a Skeleton Hunter, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in long range weapons)
- lvl 1 : (15 mp per summon) : summon a Skeleton Thief, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in learn the art of stealth)
- lvl 1 : (15 mp per summon) : summon a Skeleton Mage, duration indefinitely, total number of summons 0/3 (Type of skeleton which continue their thirst for magic after death, they try to master all type elemental magic)
- lvl 1 : (15 mp per summon) : summon a Skeleton Warlock, duration indefinitely, total number of summons 0/3 (Type of skeleton which delve into spirit magic, these beings wanted to learn the mysteries of life & death)
- lvl 1 : (15 mp per summon) : summon a Glutton Zombie, duration indefinitely, total number of summons 0/6 (Type of zombie that consumes everything)
- lvl 1 : (15 mp per summon) : summon a Crawler, duration indefinitely, total number of summons 0/6 (Type of zombie that prefers to hunts in prey on all fours)
- lvl 1 : (15 mp per summon) : summon a Ghoul, duration indefinitely, total number of summons 0/6 (Type of zombie that prefers on dead)
- lvl 1 : (15 mp per summon) : summon a Jiangshi, duration indefinitely, total number of summons 0/6 (Type of zombie that prefers blood)
- lvl 5 (5 mp per summon) : summon two bone spears that can be use as a melee weapon or magic spell, atk = 1.4 x int / matk = 1.4 x int
- lvl 2 (5 mp per summon) : summon 3 bone shields that rotate around the user, block incoming projectiles for 6 times
- lvl 2 : slows all enemies movement, attack and casting speed within a 5% meter radius [only one aura can be use at anytime]
- lvl 1 (5 mp per use) : create a frost armor for user, +def = 1 x int, chance to inflict slowness when being physically attack, last for 30 seconds.
- lvl 1 (20 mp per use) : reanimate the dead, able to cast on undead that got destroyed (No limit), able to cast on strong beings that had just died (limit 0/1) : reanimate beings will lose all levels, the more powerful the being, the stronger the base states and class.
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Equipment
- Incorporeal Magic Cape (Epic) : +70 magic def, 25% resistant to all spells, able to turn user invisible. Set equipment (1/3) durability β (only a ghost/spirit can equip)
- Incorporeal Magic Headgear (Epic) : +50 magic def, 10% resistant to all spells, +5 to all stats, increase casting speed by 10%. Set equipment (1/3) durability β (only a ghost/spirit can equip)
Item : - Magic Weapon(Legendary) : +?? atk/matk, +10 to all stats, increase casting speed by 10%. Set equipment (1/3) durability β (only a ghost/spirit can equip)
[Reaps the soul of thy enemies] : increase all soul power gain by 50%
(+?? = 0.5 x int)
2 set Bonus : Increase all death magic efficiency/ dmg by 20%
3 set Bonus : Instant death to anyone struck by the scythe below 10% HP
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Titles
: Increase 10% stats when crafting own invention
~~~~~~
________________
Name : Auriel
Class : Dungeon
Race : Dungeon Orb
Level : 2
Rank : H
HP : 30
MP : 10
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Stats
Strength : 5
Agility : 5
Endurance : 15
Intelligence : 10
Wisdom : 14
Luck : 100
_______________
Skills
- lvl 2 : increase efficiency of mount, mounts riding by rider will have 2% increase movement speed
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Titles
~~~~~
_______________
Monster Class : Runner Zombie
Race : Undead
Level : 1
Rank : H
HP : 90
MP : 0
_______________
Stats
Strength : 22
Agility : 34
Endurance : 24
Intelligence : 0
Wisdom : 0
Luck : 0
_______________
Skill
- lvl 4 : Chance to cause stunt effect within 0.8m (i.e. vomiting, stunt)
- lvl 4 : Chance to infect target with infection, disease, Chance to cause bleeding, 4% chance to tear off the skin of the victim (Hemorrhage effect)
- lvl 4 : Eat the living or the dead, increase 20% exp and hp over time, chance to gain bonus stats
- lvl 1 : increase movement speed by 100% for 5 seconds (CD : 1hr)
- lvl 1 : increase movement speed by 40% for 20 seconds (CD : 5min)
lvl Max : Allows user to burrow itself into sand or soil
~~~~~
_______________
Monster Class : Glutton Zombie
Race : Undead
Level : 1
Rank : G
HP : 300
MP : 0
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Stats
Strength : 55
Agility : 30
Endurance : 45
Intelligence : 0
Wisdom : 0
Luck : 0
_______________
Perks
[Enhanced : Gluttony] : Consumed food will be stored in weight in body : 500g = 1 Puke point
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Skill
- lvl 4 : Chance to cause stunt effect within 0.8m (i.e. vomiting, stunt)
- lvl 1 : Eat the living or the dead, increase 20% exp and 50% hp recovery over 10 seconds, chance to gain bonus stats
- lvl 1 (1 Puke point per use) : Puke vile onto aoe radius of 2 meters, max puking range of 3 meters, deals 1% damage on contact, target puke on will have vile debuff (causing blur sight, cause slippery hands)
- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)
lvl Max : Allows user to burrow itself into sand or soil
~~~~~
_______________
Monster Class : Crawler
Race : Undead
Level : 1
Rank : H
HP : 180
MP : 0
_______________
Stats
Strength : 40
Agility : 61
Endurance : 35
Intelligence : 0
Wisdom : 0
Luck : 0
_______________
Skill
- lvl 1 : Increase claw dmg by 1% - New!
- lvl 1 : a swing/piercing attack that increase damage dealt by 5% - New!
- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)
- lvl Max : Eat the living or the dead, increase 30% exp and hp over time, chance to gain bonus stats [Upgradable Cost : 50 DP]
- lvl 4 : increase movement speed by 130% for 6 seconds (CD : 1hr)
- lvl 3 : increase movement speed by 50% for 20 seconds (CD : 5min)
lvl Max : Allows user to burrow itself into sand or soil
~~~~~
_______________
Monster Class : Ghoul
Race : Undead
Level : 1
Rank : G
HP : 225
MP : 0
_______________
Stats
Strength : 40
Agility : 40
Endurance : 40
Intelligence : 10
Wisdom : 0
Luck : 0
_______________
Skill
- lvl 4 : Chance to cause stunt effect within 0.8m (i.e. vomiting, stunt)
- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)
- lvl Max : Eat the living or the dead, increase 30% exp and hp over time, chance to gain bonus stats [Upgradable Cost : 50 DP]
- lvl 4 : increase movement speed by 130% for 6 seconds (CD : 1hr)
- lvl 3 : increase movement speed by 50% for 20 seconds (CD : 5min)
lvl Max : Allows user to burrow itself into sand or soil
~~~~~
_______________
Monster Class : Jiangshi
Race : Undead
Level : 1
Rank : G
HP : 180
MP : 0
_______________
Stats
Strength : 50
Agility : 40
Endurance : 30
Intelligence : 5
Wisdom : 5
Luck : 0
_______________
Perks
[Thirst for Blood] : Ability to smell blood from bleeding foe from a distance of 1km (Can be enhanced when evolved)
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Skill
- lvl 1 : Increase jump distance / height by 1 meters / 0.5 meters, affects all skills with jump effect
- lvl 1 : Suck the blood of the living, increase 20% exp and 40% hp recovery over time
- lvl 1 : Grab onto target that is weaker = 1 x str
- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)
lvl Max : Allows user to burrow itself into sand or soil
~~~~~
_____________
Monster Class : Skeleton Warrior
Race : Undead
Level : 2
Rank : H
HP : 115
MP : 0
_______________
Stats
Strength : 34
Agility : 16
Endurance : 24
Intelligence : 0
Wisdom : 0
Luck : 0
_______________
Skill
- lvl 1 : increase damage dealt when using a dagger by 1%
- lvl 6 : increase damage dealt when using a spear by 6%
- lvl 6 : increase damage dealt when using a sword by 6%
- lvl 8 : a swing/piercing attack that increase damage dealt by 13%
(Apprentice) : chance to harvest poor/normal/good quality herbs
lvl Max : Allows user to burrow itself into sand or soil
_____________
Equipment
(Uncommon) : +14 def, +1 to str, durability 30/30 x 3
(Uncommon) : +14 def, +1 to agi, durability 25/25 x 3
(Uncommon) : +14 def, increase movement speed by 5%, durability 25/25 x 3
: Atk +10, summoned item, durability 5/5 x 6
(Rare) : +20 def, +10 mdef, +5 to str, durability 40/40, Set Equipment(1/4) x 3
(Rare) : +25 def, +15 mdef, +5 to end, durability 40/40, Set Equipment(1/4) x 3
(Rare) : +25 def, +10 mdef, +5 to end, durability 35/35, Set Equipment(1/4) x 3
(Rare) : +20 def, +10 mdef, increase movement speed by 5%,, +5 to agi, durability 35/35, Set Equipment(1/4) x 3
~~~~~~
2 set Bonus : Increase all Defense by 10%
3 set Bonus : +10 to all stats
4 set Bonus : Decrease damage taken from all attacks & magic by 10%
~~~~~~
_____________
Monster Class : Skeleton Archer
Race : Undead
Level : 7
Rank : H
HP : 117
MP : 34
_______________
Stats
Strength : 21
Agility : 49
Endurance : 27
Intelligence : 16
Wisdom : 0
Luck : 6
Skill
- lvl 3 : increase damage dealt when using a bow/crossbow by 13%
- lvl 1 : increase damage dealt when using a dagger by 1%
lvl 3 : Regenerate 3 mp every 5 seconds
- lvl 3 : Fires 3 arrows in a single shot, atk per arrow = 0.9 x agi
- lvl 3 : Fires an arrow that deals 150% more dmg, base attack = 1.2 x agi (CD : 30 seconds)
- lvl 3 (2 mp per second) : Fire a mana charged arrow, for every seconds charged increased dmg x 120%, base attack = 1 x agi, maximum charged time 3 seconds
- lvl 3 : Increase attack speed by 120% for the next 10 seconds (CD : 2 mins)
- lvl 2 (10 mp per use) : Fire an arrow that rains mana arrows at a designated location, inflicting dmg = 1.1 x agi per second, diameter of 3.5 meters
- lvl 8 : a swing/piercing attack that increase damage dealt by 13%
(Apprentice) : chance to harvest poor/normal/good quality herbs
lvl Max : Allows user to burrow itself into sand or soil
______________
Equipment
(Common) : +2 def, durability 4/10
(Common) : +2 def, increase movement speed by 2%, durability 2/10
(Common) : +1 def, durability 3/10
(Common) : +2 def, durability 2/10
(Common) : +3 atk, range 40m, fast draw rate, durability 13/15 x 4
(Common) : able to store up to 20 arrows, 20/20 arrows x 4
_____________
Monster Class : Skeleton Mage
Race : Undead
Level : 8
Rank : H
HP : 92
MP : 90
_______________
Stats
Strength : 15
Agility : 19
Endurance : 15
Intelligence : 41
Wisdom : 24
Luck : 0
_______________
Skill
lvl 4 : Regenerate 4 mp every 5 seconds
- lvl 5 (2 mp per use) : cast a basic ice shard and shoot towards the target, matk = 2 x int, 10% chance to freeze target
- lvl 5 (2 mp per use) cast a small fire ball and shoot towards the target, matk = 2 x int, 12% chance to burn target
(Apprentice) : chance to harvest poor/normal/good quality herbs
lvl Max : Allows user to burrow itself into sand or soil
~~~~~~
_____________
Name : No name
Monster Class : Wraith knight
Race : Undead
Level : 1
Rank : E
HP : 800
MP : 180
_______________
Stats
Strength : 85
Agility : 110
Endurance : 110
Intelligence : 20
Wisdom : 0
Luck : 0
_______________
Perks
[Enhanced : Void Magic] : Increase dmg and casting speed of all void magic by 25%
_______________
Skills
- lvl 5 : increase damage dealt when using a sword by 15%
- lvl 4 : increase all damage dealt by 8% if there is undead nearby
- lvl 4 : increase nearby undead allies damage dealt by 8%
- lvl 2 : able to cause fear to any things lower than your level, radius of 2 m
- lvl 3 : increase block chance by 3%
- lvl 3 : increase damage dealt when using a polearm by 3%
(Combine skill) - lvl 3 : Deal damage to anyone within 1.2 meter of the user, damage dealt = str
- lvl 1 : Increase dmg done by 20%, take more dmg by 50%, last 30 seconds
- lvl 2 : a swing attack that increase damage dealt by 15%, cause bleeding effect on target
- lvl 3 : a swing attack that deals dark attack, increase damage dealt by 30%, decrease all healing done to target by 30%
- lvl 2 : Using the shield to slam the enemy, deal damage = shield def x 1.5, chance to cause stunt for 3 seconds on living beings
- lvl 1 : a swing attack that increase damage dealt by 15%, curses target, decrease def / decrease mdef / increase dmg taken / dmg take over time
- lvl 1 (20 mp per use) : area of effect spell that does dark damage within 3 meters of user, all targets within the aoe will be afflicted with blindness for 10 seconds, matk = 1 x int
- lvl 3 : increase movement speed by 50% for 20 seconds (CD : 5min)
- lvl 1 : increase movement speed by 100% for 5 seconds (CD : 1hr) ~ 30% proficiency
(Combine skill) - lvl 6 : Damage dealt = Distance/m x 1.6 x Agi, maximum charging range is 40m (Max distance)
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Equipment
- Magic Chest piece (Rare) : +30 def, +10 mdef, reduce all melee dmg taken by 5%, +5 to end, +5 to str, Set Equipment(1/5), durability 60/60
- Magic Boots (Rare) : +15 def, +15 mdef, increase movement speed by 10%, +5 to agi, Set Equipment(1/5), durability 45/45
- Magic Leggings (Rare) : +20 def, +20 mdef, +5 to agi, + 5 to end, +5 to str, Set Equipment(1/5), durability 60/60
- Magic helmet (Rare) : +15 def, +15 mdef, +5 to int, +5 to wis, Set Equipment(1/5), durability 45/45
(uncommon) : +7 Atk, durability 25/25
- Kite shield (Rare) : +15 Def, +10 mdef, +5 to str, 10% chance to repel projectiles, durability 40/40
- Magic gauntlets (Rare) : +15 def, +10 mdef, increase unarmed combat dmg by 20%, + 5 to str, Set Equipment(1/5), durability 50/50
(Common) : +2 def, durability 19/20
(Uncommon) : Atk +7, Increase charge damage by 12%, durability 38/40
(Common) : Increase movement speed by 5%, durability 29/30
(Common) : Increase all impact damage by 10%, decrease movement speed by 5%, durability 38/40
~~~~~~
2 set Bonus : Increase all Void magic efficiency/ dmg by 10%
3 set Bonus : +10 to all stats
4 set Bonus : Decrease damage taken when enrage by 25%
5 set Bonus : Increase dark nova radius by 5 meters, increase dmg done by 50%
~~~~~~
_____________
Name : Kuro
Monster Class : Young Behemoth
Race : Behemoth
Level : 10
Rank : E
HP : 1520
MP : 560
_______________
Stats
Strength : 122
Agility : 156 (+34 is from passive)
Endurance : 99
Intelligence : 66
Wisdom : 66
Luck : 23
_______________
Perks
[Enhanced : Stealth]
_______________
Perks
[Enhanced : Stealth] : When in stealth increase all dmg done by 25% , all critical dmg increase by 200%
_______________
Skills
- lvl 1 : Increase claw dmg by 11%, 1% chance to bleed target for 10 seconds (Bleed target loses 1% health per second)
- lvl 1 : Increase jump distance / height by 11 meters / 5.5 meters, affects all skills with jump effect
- lvl 4 : Allows user to be harder to locate, anyone 2 rank above user can't locate user
- lvl 8 : 16% chance to dodge
- lvl 8 : Increase agi by 18 or 28% whichever is higher
- lvl Max : Allow user to change it's size (At the moment, baby, young)
- lvl 8 : a quick attack, damage dealt = agi x 1.8
- lvl 8 : a claw attack that increase damage dealt by 17%, cause bleeding effect on target agi x 2.2
- lvl 5 (20 mp per use) : User becomes invisible, user will appear when it attacks or takes damage, dmg dealt = 2 x agi (20 seconds cool down after invisibility is boken)
- lvl 4 : a claw attack that deals dark attack, increase damage dealt by 26%, decrease all healing done to target by 20%
- lvl 7 : a jump attack, damage dealt = str x 2.6, target successfully being pounce on will be stunt for 1 seconds
(Unique) - lvl 1 (50 mp per use) : A channeling attack, Beam duration last 5 seconds, user will be unable to move when channeling, matk = int x 4, damage tick every 0.2 seconds. (Cool Down : 1hr)
- lvl Max : increase movement speed by 100% for 20 seconds (CD : 3min)
_______________
Equipment
- Magic Necklace(Super Rare) : +20 def, +20 mdef, increase all mp by 10%, +5 to all stats, increase all dark/void spells efficiency/ dmg by 20% (Special effect : target strike by user will get blindness for 10 seconds)
~~~~~~
_____________
Name : Tempest
Class : N.A.
Race : Lycan
Level : 13
Rank : F
HP : 880
MP : 510
_______________
Stats
Strength : 69
Agility : 76
Endurance : 73
Intelligence : 73
Wisdom : 73
Luck : 10
_______________
Skill
- lvl 1 : able to sense presences of enemies or allies within a 2 meters radius
- lvl 2 : increase user max mp by 20, or 10% whichever is higher
- lvl 1 : a jump attack, damage dealt = str x 2, target successfully being pounce on will be stunt for 1 seconds.
- lvl 5 (5 mp per use) : Heals up to 100 hp or 10% which ever is higher instantly - level up!
- lvl 7 (8 mp per use) : Fires 5 consecutive shots of water bullet, each bullets deal = 1.05 x int - level up!
- lvl 3 (20 mp per use) : Calls down a snow storm that lasts 10 sec, inflicting dmg 1.2 x int per second, diameter of 10 meters, 60% chance to slow anyone in the storm, 12% chance to freeze target on the spot
- lvl 2 (20 mp per use) : Calls down ember rain that lasts 8 sec, inflicting dmg 1.3 x int per second, diameter of 11 meters, 60% chance to inflict burnt status - level up!
(Burnt target takes dmg same as in the storm over the period of 5 seconds) D.O.T.
_______________
Equipment
- Magic Gun(Super Rare) : +20 Magic attack, increase max mana by 10%, +10 to int, increase all water spells efficiency/ dmg by 20%(depends on core), durability 55/55 (Magic core can be switch)
~~~~~
_____________
Monster Class : Gargoyle
Race : Magical Construct
Level : Max
Rank : F
HP : 500
MP : 56
_______________
Stats
Strength : 70
Agility : 85
Endurance : 75
Intelligence : 32
Wisdom : 21
Luck : 0
_______________
Perks
[Enhanced : Stone form] : When in stone form heals 50% of health and regenerate 50% of mana over 30 seconds, takes 75% less damage from all attacks
[Enhanced : Reconstruct] : When destroyed, construct will take 48 hrs to reconstruct itself
_______________
Skill
- lvl Max : Increase claw dmg by 20%
lvl Max : Able to fly regardless of weight
lvl Max : Turn user into stone ; Allows user to unpetrify
- lvl Max (8 mp per use) : Fires 6 consecutive shots of stones, each stones deal = 1.25 x int, 25% chance to cause bleeding
- lvl Max : a quick attack, damage dealt = agi x 2
~~~~~
_____________
Name : Fenrir
Monster Class : Warg
Race : Wolf
Level : 1
Rank : F
HP : 400
MP : 150
_______________
Stats
Strength : 45
Agility : 40
Endurance : 37
Intelligence : 25
Wisdom : 25
Luck : 10
_______________
Skill
- lvl 5 : Increase claw dmg by 10%
- lvl 5 : able to sense presences of enemies or allies within a 6 meters radius
- lvl 1 : able to cause fear to any things lower than your level
- lvl 1 : a jump attack, damage dealt = str x 2, target successfully being pounce on will be stunt for 1 seconds.
- lvl 1 : a claw attack that deals dark attack, increase damage dealt by 20%, decrease all healing done to target by 20%
- lvl 3 : a claw attack that increase damage dealt by 30%, cause bleeding effect on target
- lvl Max : increase movement speed by 100% for 20 seconds (CD : 3min)
- lvl Max : increase movement speed by 200% for 10 seconds (CD : 1hr)
~~~~~
_____________
Name : Alpha (Blue), Beta (Yellow), Omega (Green)
Monster Class : Will-o'-the-wisp
Race : Ghost/spirit
Level : 1
Rank : G
HP : 60
MP : 100
_______________
Stats
Strength : 0
Agility : 0
Endurance : 20
Intelligence : 50
Wisdom : 40
Luck : 20
_______________
Skills
- lvl 1 : only applicable in ghost form
- lvl Max : User is able to communicate with all it's manifested copies
- lvl Max : User is able to transfer it's vision and thought to target
- lvl 1 (5 mp per use): manifest a copy of itself, last for 1 day), number of summons 0/6 (Manifested copy could attach itself to a tree or plant to draw mana to last indefinitely)
- lvl Max : Consume the area mana and self destruct, devoid the area of mana for the next 1 minute, A.O.E of 5 meters, deals 100 true dmg