Chereads / The ghost dungeon master / Unit stats (Dungeon & Monsters)

Unit stats (Dungeon & Monsters)

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Name : No name

Class : Dungeon Master

Sub class : Death Spirit

Race : Ghost / Spirit

Level : 1

Rank : G

HP : 70/70

MP : 140/140 (+20 is from passive)

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Stats

Strength : 0

Agility : 0

Endurance : 20

Intelligence : 60

Wisdom : 60

Luck : 10

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Perks

[Enhanced : Death Empowerment] : Increase stats and skills proficiency by consuming soul power, each enhancement is increment

[Enhanced : Necromancy] : Increase total number of summons by 2, bonus to all death magic by 10%

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Skills

(Journeyman) : able to learn basic forging recipes

- lvl 2 : increase user max mp by 20, or 10% whichever is higher

- lvl 1 : only applicable in ghost form - 25% proficiency

- lvl Max : able to pass through objects when in ghost form

- lvl Max : Absorb the soul power of the dead, amount of soul power absorb depends on level and class of the dead

- lvl 1 (5 mp per use) : Launch a bolt of death at the target, matk = 1 x int, if target is near death instant kill target

- lvl 3 (2 mp per use) : cast a basic ice shard and shoot towards the target, matk = 1.7 x int, improve casting speed

- lvl 4 : able to possess any non living object, allow user to use spells, increase possessed unit's stats by 30% of possessor

- lvl 2 : able to cause fear to any things same as the user level/rank

- lvl Max : able to interact with objects in ghost form

- lvl 1 : (15 mp per summon) : summon a Skeleton Knight, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in sword and shields)

- lvl 1 : (15 mp per summon) : summon a Skeleton Brawler, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in fists)

- lvl 1 : (15 mp per summon) : summon a Skeleton Pikeman, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in two handed weapons)

- lvl 1 : (15 mp per summon) : summon a Skeleton Hunter, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in long range weapons)

- lvl 1 : (15 mp per summon) : summon a Skeleton Thief, duration indefinitely, total number of summons 0/4 (Type of skeleton which specialized in learn the art of stealth)

- lvl 1 : (15 mp per summon) : summon a Skeleton Mage, duration indefinitely, total number of summons 0/3 (Type of skeleton which continue their thirst for magic after death, they try to master all type elemental magic)

- lvl 1 : (15 mp per summon) : summon a Skeleton Warlock, duration indefinitely, total number of summons 0/3 (Type of skeleton which delve into spirit magic, these beings wanted to learn the mysteries of life & death)

- lvl 1 : (15 mp per summon) : summon a Glutton Zombie, duration indefinitely, total number of summons 0/6 (Type of zombie that consumes everything)

- lvl 1 : (15 mp per summon) : summon a Crawler, duration indefinitely, total number of summons 0/6 (Type of zombie that prefers to hunts in prey on all fours)

- lvl 1 : (15 mp per summon) : summon a Ghoul, duration indefinitely, total number of summons 0/6 (Type of zombie that prefers on dead)

- lvl 1 : (15 mp per summon) : summon a Jiangshi, duration indefinitely, total number of summons 0/6 (Type of zombie that prefers blood)

- lvl 5 (5 mp per summon) : summon two bone spears that can be use as a melee weapon or magic spell, atk = 1.4 x int / matk = 1.4 x int

- lvl 2 (5 mp per summon) : summon 3 bone shields that rotate around the user, block incoming projectiles for 6 times

- lvl 2 : slows all enemies movement, attack and casting speed within a 5% meter radius [only one aura can be use at anytime]

- lvl 1 (5 mp per use) : create a frost armor for user, +def = 1 x int, chance to inflict slowness when being physically attack, last for 30 seconds.

- lvl 1 (20 mp per use) : reanimate the dead, able to cast on undead that got destroyed (No limit), able to cast on strong beings that had just died (limit 0/1) : reanimate beings will lose all levels, the more powerful the being, the stronger the base states and class.

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Equipment

- Incorporeal Magic Cape (Epic) : +70 magic def, 25% resistant to all spells, able to turn user invisible. Set equipment (1/3) durability ∞ (only a ghost/spirit can equip)

- Incorporeal Magic Headgear (Epic) : +50 magic def, 10% resistant to all spells, +5 to all stats, increase casting speed by 10%. Set equipment (1/3) durability ∞ (only a ghost/spirit can equip)

Item : - Magic Weapon(Legendary) : +?? atk/matk, +10 to all stats, increase casting speed by 10%. Set equipment (1/3) durability ∞ (only a ghost/spirit can equip)

[Reaps the soul of thy enemies] : increase all soul power gain by 50%

(+?? = 0.5 x int)

2 set Bonus : Increase all death magic efficiency/ dmg by 20%

3 set Bonus : Instant death to anyone struck by the scythe below 10% HP

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Titles

: Increase 10% stats when crafting own invention

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Name : Auriel

Class : Dungeon

Race : Dungeon Orb

Level : 2

Rank : H

HP : 30

MP : 10

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Stats

Strength : 5

Agility : 5

Endurance : 15

Intelligence : 10

Wisdom : 14

Luck : 100

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Skills

- lvl 2 : increase efficiency of mount, mounts riding by rider will have 2% increase movement speed

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Titles

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Monster Class : Runner Zombie

Race : Undead

Level : 1

Rank : H

HP : 90

MP : 0

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Stats

Strength : 22

Agility : 34

Endurance : 24

Intelligence : 0

Wisdom : 0

Luck : 0

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Skill

- lvl 4 : Chance to cause stunt effect within 0.8m (i.e. vomiting, stunt)

- lvl 4 : Chance to infect target with infection, disease, Chance to cause bleeding, 4% chance to tear off the skin of the victim (Hemorrhage effect)

- lvl 4 : Eat the living or the dead, increase 20% exp and hp over time, chance to gain bonus stats

- lvl 1 : increase movement speed by 100% for 5 seconds (CD : 1hr)

- lvl 1 : increase movement speed by 40% for 20 seconds (CD : 5min)

lvl Max : Allows user to burrow itself into sand or soil

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Monster Class : Glutton Zombie

Race : Undead

Level : 1

Rank : G

HP : 300

MP : 0

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Stats

Strength : 55

Agility : 30

Endurance : 45

Intelligence : 0

Wisdom : 0

Luck : 0

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Perks

[Enhanced : Gluttony] : Consumed food will be stored in weight in body : 500g = 1 Puke point

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Skill

- lvl 4 : Chance to cause stunt effect within 0.8m (i.e. vomiting, stunt)

- lvl 1 : Eat the living or the dead, increase 20% exp and 50% hp recovery over 10 seconds, chance to gain bonus stats

- lvl 1 (1 Puke point per use) : Puke vile onto aoe radius of 2 meters, max puking range of 3 meters, deals 1% damage on contact, target puke on will have vile debuff (causing blur sight, cause slippery hands)

- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)

lvl Max : Allows user to burrow itself into sand or soil

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Monster Class : Crawler

Race : Undead

Level : 1

Rank : H

HP : 180

MP : 0

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Stats

Strength : 40

Agility : 61

Endurance : 35

Intelligence : 0

Wisdom : 0

Luck : 0

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Skill

- lvl 1 : Increase claw dmg by 1% - New!

- lvl 1 : a swing/piercing attack that increase damage dealt by 5% - New!

- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)

- lvl Max : Eat the living or the dead, increase 30% exp and hp over time, chance to gain bonus stats [Upgradable Cost : 50 DP]

- lvl 4 : increase movement speed by 130% for 6 seconds (CD : 1hr)

- lvl 3 : increase movement speed by 50% for 20 seconds (CD : 5min)

lvl Max : Allows user to burrow itself into sand or soil

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Monster Class : Ghoul

Race : Undead

Level : 1

Rank : G

HP : 225

MP : 0

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Stats

Strength : 40

Agility : 40

Endurance : 40

Intelligence : 10

Wisdom : 0

Luck : 0

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Skill

- lvl 4 : Chance to cause stunt effect within 0.8m (i.e. vomiting, stunt)

- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)

- lvl Max : Eat the living or the dead, increase 30% exp and hp over time, chance to gain bonus stats [Upgradable Cost : 50 DP]

- lvl 4 : increase movement speed by 130% for 6 seconds (CD : 1hr)

- lvl 3 : increase movement speed by 50% for 20 seconds (CD : 5min)

lvl Max : Allows user to burrow itself into sand or soil

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Monster Class : Jiangshi

Race : Undead

Level : 1

Rank : G

HP : 180

MP : 0

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Stats

Strength : 50

Agility : 40

Endurance : 30

Intelligence : 5

Wisdom : 5

Luck : 0

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Perks

[Thirst for Blood] : Ability to smell blood from bleeding foe from a distance of 1km (Can be enhanced when evolved)

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Skill

- lvl 1 : Increase jump distance / height by 1 meters / 0.5 meters, affects all skills with jump effect

- lvl 1 : Suck the blood of the living, increase 20% exp and 40% hp recovery over time

- lvl 1 : Grab onto target that is weaker = 1 x str

- lvl 7 : Chance to infect target with infection, disease, Chance to cause bleeding, 7% chance to tear off the skin of the victim (Hemorrhage effect)

lvl Max : Allows user to burrow itself into sand or soil

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Monster Class : Skeleton Warrior

Race : Undead

Level : 2

Rank : H

HP : 115

MP : 0

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Stats

Strength : 34

Agility : 16

Endurance : 24

Intelligence : 0

Wisdom : 0

Luck : 0

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Skill

- lvl 1 : increase damage dealt when using a dagger by 1%

- lvl 6 : increase damage dealt when using a spear by 6%

- lvl 6 : increase damage dealt when using a sword by 6%

- lvl 8 : a swing/piercing attack that increase damage dealt by 13%

(Apprentice) : chance to harvest poor/normal/good quality herbs

lvl Max : Allows user to burrow itself into sand or soil

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Equipment

(Uncommon) : +14 def, +1 to str, durability 30/30 x 3

(Uncommon) : +14 def, +1 to agi, durability 25/25 x 3

(Uncommon) : +14 def, increase movement speed by 5%, durability 25/25 x 3

: Atk +10, summoned item, durability 5/5 x 6

(Rare) : +20 def, +10 mdef, +5 to str, durability 40/40, Set Equipment(1/4) x 3

(Rare) : +25 def, +15 mdef, +5 to end, durability 40/40, Set Equipment(1/4) x 3

(Rare) : +25 def, +10 mdef, +5 to end, durability 35/35, Set Equipment(1/4) x 3

(Rare) : +20 def, +10 mdef, increase movement speed by 5%,, +5 to agi, durability 35/35, Set Equipment(1/4) x 3

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2 set Bonus : Increase all Defense by 10%

3 set Bonus : +10 to all stats

4 set Bonus : Decrease damage taken from all attacks & magic by 10%

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Monster Class : Skeleton Archer

Race : Undead

Level : 7

Rank : H

HP : 117

MP : 34

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Stats

Strength : 21

Agility : 49

Endurance : 27

Intelligence : 16

Wisdom : 0

Luck : 6

Skill

- lvl 3 : increase damage dealt when using a bow/crossbow by 13%

- lvl 1 : increase damage dealt when using a dagger by 1%

lvl 3 : Regenerate 3 mp every 5 seconds

- lvl 3 : Fires 3 arrows in a single shot, atk per arrow = 0.9 x agi

- lvl 3 : Fires an arrow that deals 150% more dmg, base attack = 1.2 x agi (CD : 30 seconds)

- lvl 3 (2 mp per second) : Fire a mana charged arrow, for every seconds charged increased dmg x 120%, base attack = 1 x agi, maximum charged time 3 seconds

- lvl 3 : Increase attack speed by 120% for the next 10 seconds (CD : 2 mins)

- lvl 2 (10 mp per use) : Fire an arrow that rains mana arrows at a designated location, inflicting dmg = 1.1 x agi per second, diameter of 3.5 meters

- lvl 8 : a swing/piercing attack that increase damage dealt by 13%

(Apprentice) : chance to harvest poor/normal/good quality herbs

lvl Max : Allows user to burrow itself into sand or soil

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Equipment

(Common) : +2 def, durability 4/10

(Common) : +2 def, increase movement speed by 2%, durability 2/10

(Common) : +1 def, durability 3/10

(Common) : +2 def, durability 2/10

(Common) : +3 atk, range 40m, fast draw rate, durability 13/15 x 4

(Common) : able to store up to 20 arrows, 20/20 arrows x 4

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Monster Class : Skeleton Mage

Race : Undead

Level : 8

Rank : H

HP : 92

MP : 90

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Stats

Strength : 15

Agility : 19

Endurance : 15

Intelligence : 41

Wisdom : 24

Luck : 0

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Skill

lvl 4 : Regenerate 4 mp every 5 seconds

- lvl 5 (2 mp per use) : cast a basic ice shard and shoot towards the target, matk = 2 x int, 10% chance to freeze target

- lvl 5 (2 mp per use) cast a small fire ball and shoot towards the target, matk = 2 x int, 12% chance to burn target

(Apprentice) : chance to harvest poor/normal/good quality herbs

lvl Max : Allows user to burrow itself into sand or soil

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Name : No name

Monster Class : Wraith knight

Race : Undead

Level : 1

Rank : E

HP : 800

MP : 180

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Stats

Strength : 85

Agility : 110

Endurance : 110

Intelligence : 20

Wisdom : 0

Luck : 0

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Perks

[Enhanced : Void Magic] : Increase dmg and casting speed of all void magic by 25%

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Skills

- lvl 5 : increase damage dealt when using a sword by 15%

- lvl 4 : increase all damage dealt by 8% if there is undead nearby

- lvl 4 : increase nearby undead allies damage dealt by 8%

- lvl 2 : able to cause fear to any things lower than your level, radius of 2 m

- lvl 3 : increase block chance by 3%

- lvl 3 : increase damage dealt when using a polearm by 3%

(Combine skill) - lvl 3 : Deal damage to anyone within 1.2 meter of the user, damage dealt = str

- lvl 1 : Increase dmg done by 20%, take more dmg by 50%, last 30 seconds

- lvl 2 : a swing attack that increase damage dealt by 15%, cause bleeding effect on target

- lvl 3 : a swing attack that deals dark attack, increase damage dealt by 30%, decrease all healing done to target by 30%

- lvl 2 : Using the shield to slam the enemy, deal damage = shield def x 1.5, chance to cause stunt for 3 seconds on living beings

- lvl 1 : a swing attack that increase damage dealt by 15%, curses target, decrease def / decrease mdef / increase dmg taken / dmg take over time

- lvl 1 (20 mp per use) : area of effect spell that does dark damage within 3 meters of user, all targets within the aoe will be afflicted with blindness for 10 seconds, matk = 1 x int

- lvl 3 : increase movement speed by 50% for 20 seconds (CD : 5min)

- lvl 1 : increase movement speed by 100% for 5 seconds (CD : 1hr) ~ 30% proficiency

(Combine skill) - lvl 6 : Damage dealt = Distance/m x 1.6 x Agi, maximum charging range is 40m (Max distance)

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Equipment

- Magic Chest piece (Rare) : +30 def, +10 mdef, reduce all melee dmg taken by 5%, +5 to end, +5 to str, Set Equipment(1/5), durability 60/60

- Magic Boots (Rare) : +15 def, +15 mdef, increase movement speed by 10%, +5 to agi, Set Equipment(1/5), durability 45/45

- Magic Leggings (Rare) : +20 def, +20 mdef, +5 to agi, + 5 to end, +5 to str, Set Equipment(1/5), durability 60/60

- Magic helmet (Rare) : +15 def, +15 mdef, +5 to int, +5 to wis, Set Equipment(1/5), durability 45/45

(uncommon) : +7 Atk, durability 25/25

- Kite shield (Rare) : +15 Def, +10 mdef, +5 to str, 10% chance to repel projectiles, durability 40/40

- Magic gauntlets (Rare) : +15 def, +10 mdef, increase unarmed combat dmg by 20%, + 5 to str, Set Equipment(1/5), durability 50/50

(Common) : +2 def, durability 19/20

(Uncommon) : Atk +7, Increase charge damage by 12%, durability 38/40

(Common) : Increase movement speed by 5%, durability 29/30

(Common) : Increase all impact damage by 10%, decrease movement speed by 5%, durability 38/40

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2 set Bonus : Increase all Void magic efficiency/ dmg by 10%

3 set Bonus : +10 to all stats

4 set Bonus : Decrease damage taken when enrage by 25%

5 set Bonus : Increase dark nova radius by 5 meters, increase dmg done by 50%

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Name : Kuro

Monster Class : Young Behemoth

Race : Behemoth

Level : 10

Rank : E

HP : 1520

MP : 560

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Stats

Strength : 122

Agility : 156 (+34 is from passive)

Endurance : 99

Intelligence : 66

Wisdom : 66

Luck : 23

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Perks

[Enhanced : Stealth]

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Perks

[Enhanced : Stealth] : When in stealth increase all dmg done by 25% , all critical dmg increase by 200%

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Skills

- lvl 1 : Increase claw dmg by 11%, 1% chance to bleed target for 10 seconds (Bleed target loses 1% health per second)

- lvl 1 : Increase jump distance / height by 11 meters / 5.5 meters, affects all skills with jump effect

- lvl 4 : Allows user to be harder to locate, anyone 2 rank above user can't locate user

- lvl 8 : 16% chance to dodge

- lvl 8 : Increase agi by 18 or 28% whichever is higher

- lvl Max : Allow user to change it's size (At the moment, baby, young)

- lvl 8 : a quick attack, damage dealt = agi x 1.8

- lvl 8 : a claw attack that increase damage dealt by 17%, cause bleeding effect on target agi x 2.2

- lvl 5 (20 mp per use) : User becomes invisible, user will appear when it attacks or takes damage, dmg dealt = 2 x agi (20 seconds cool down after invisibility is boken)

- lvl 4 : a claw attack that deals dark attack, increase damage dealt by 26%, decrease all healing done to target by 20%

- lvl 7 : a jump attack, damage dealt = str x 2.6, target successfully being pounce on will be stunt for 1 seconds

(Unique) - lvl 1 (50 mp per use) : A channeling attack, Beam duration last 5 seconds, user will be unable to move when channeling, matk = int x 4, damage tick every 0.2 seconds. (Cool Down : 1hr)

- lvl Max : increase movement speed by 100% for 20 seconds (CD : 3min)

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Equipment

- Magic Necklace(Super Rare) : +20 def, +20 mdef, increase all mp by 10%, +5 to all stats, increase all dark/void spells efficiency/ dmg by 20% (Special effect : target strike by user will get blindness for 10 seconds)

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Name : Tempest

Class : N.A.

Race : Lycan

Level : 13

Rank : F

HP : 880

MP : 510

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Stats

Strength : 69

Agility : 76

Endurance : 73

Intelligence : 73

Wisdom : 73

Luck : 10

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Skill

- lvl 1 : able to sense presences of enemies or allies within a 2 meters radius

- lvl 2 : increase user max mp by 20, or 10% whichever is higher

- lvl 1 : a jump attack, damage dealt = str x 2, target successfully being pounce on will be stunt for 1 seconds.

- lvl 5 (5 mp per use) : Heals up to 100 hp or 10% which ever is higher instantly - level up!

- lvl 7 (8 mp per use) : Fires 5 consecutive shots of water bullet, each bullets deal = 1.05 x int - level up!

- lvl 3 (20 mp per use) : Calls down a snow storm that lasts 10 sec, inflicting dmg 1.2 x int per second, diameter of 10 meters, 60% chance to slow anyone in the storm, 12% chance to freeze target on the spot

- lvl 2 (20 mp per use) : Calls down ember rain that lasts 8 sec, inflicting dmg 1.3 x int per second, diameter of 11 meters, 60% chance to inflict burnt status - level up!

(Burnt target takes dmg same as in the storm over the period of 5 seconds) D.O.T.

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Equipment

- Magic Gun(Super Rare) : +20 Magic attack, increase max mana by 10%, +10 to int, increase all water spells efficiency/ dmg by 20%(depends on core), durability 55/55 (Magic core can be switch)

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Monster Class : Gargoyle

Race : Magical Construct

Level : Max

Rank : F

HP : 500

MP : 56

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Stats

Strength : 70

Agility : 85

Endurance : 75

Intelligence : 32

Wisdom : 21

Luck : 0

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Perks

[Enhanced : Stone form] : When in stone form heals 50% of health and regenerate 50% of mana over 30 seconds, takes 75% less damage from all attacks

[Enhanced : Reconstruct] : When destroyed, construct will take 48 hrs to reconstruct itself

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Skill

- lvl Max : Increase claw dmg by 20%

lvl Max : Able to fly regardless of weight

lvl Max : Turn user into stone ; Allows user to unpetrify

- lvl Max (8 mp per use) : Fires 6 consecutive shots of stones, each stones deal = 1.25 x int, 25% chance to cause bleeding

- lvl Max : a quick attack, damage dealt = agi x 2

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Name : Fenrir

Monster Class : Warg

Race : Wolf

Level : 1

Rank : F

HP : 400

MP : 150

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Stats

Strength : 45

Agility : 40

Endurance : 37

Intelligence : 25

Wisdom : 25

Luck : 10

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Skill

- lvl 5 : Increase claw dmg by 10%

- lvl 5 : able to sense presences of enemies or allies within a 6 meters radius

- lvl 1 : able to cause fear to any things lower than your level

- lvl 1 : a jump attack, damage dealt = str x 2, target successfully being pounce on will be stunt for 1 seconds.

- lvl 1 : a claw attack that deals dark attack, increase damage dealt by 20%, decrease all healing done to target by 20%

- lvl 3 : a claw attack that increase damage dealt by 30%, cause bleeding effect on target

- lvl Max : increase movement speed by 100% for 20 seconds (CD : 3min)

- lvl Max : increase movement speed by 200% for 10 seconds (CD : 1hr)

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Name : Alpha (Blue), Beta (Yellow), Omega (Green)

Monster Class : Will-o'-the-wisp

Race : Ghost/spirit

Level : 1

Rank : G

HP : 60

MP : 100

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Stats

Strength : 0

Agility : 0

Endurance : 20

Intelligence : 50

Wisdom : 40

Luck : 20

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Skills

- lvl 1 : only applicable in ghost form

- lvl Max : User is able to communicate with all it's manifested copies

- lvl Max : User is able to transfer it's vision and thought to target

- lvl 1 (5 mp per use): manifest a copy of itself, last for 1 day), number of summons 0/6 (Manifested copy could attach itself to a tree or plant to draw mana to last indefinitely)

- lvl Max : Consume the area mana and self destruct, devoid the area of mana for the next 1 minute, A.O.E of 5 meters, deals 100 true dmg