The bulk of the rules were clear and concise, but also extremely vague, Jake noted inwardly. With the exception of the Monster and the Villagers, the other Roles, if there were any, were not spelled out.
It was all the more disturbing because not all the houses in the village looked alike. On the corner of the street he could make out a building that looked like a restaurant or a tavern, while a little farther on a dead smithy was waiting to be rekindled. The small stone castle at the top of the hill and by the lake stood out even more and could not be ignored. There was even a kind of chapel or small temple bearing the effigy of an obscure deity.
Depending on the card functions, roles and other unmentioned possibilities related to the environment, he could imagine a multitude of scenarios deviating from the original game. With the financial and tactical dimension brought by the Fluid Card, this could quickly evolve in an unforeseen direction.