Jason:
-Character Name: Asmodeus
-Race: Primordial Elder Spirit
-Base Stats(No item or skill interference):
--Level:100
--HP: 98
--MP: ~ exceeds limit
--PHY ATK: 123
--PHY DEF: 70
--Agility: 98
--MAG ATK: 106
--MAG DEF: 91
--Resistance:95
-Karma: -500(Extreme Evil)
-Job Classes and job skills:
-- Grand Pyre: 5 levels (combat class, magic)
---Lord Of Flame:all Flame based attacks do 50% more damage(passive)
---Flame magic enhancement: all fire magic's radius is boosted 30%(passive)
---Everlasting burn: Flame damage continues for 10 seconds after base damage length(passive)
--Spell Sword: 5 levels (combat class, melee magic hybrid)
---Magical strength: Combines both Phy and Mag Atk when using magic and fighting physically (passive)
---Weapon Summoner: summons weapon using 10% player HP weapon lasts 10 minutes and does 5 times more damage than players base physical and magical attack damage combined.(active)
---Slash resistance(passive)
---Pierce resistance(passive)
--Destroyer: 5 levels(Combat Class, unique)
---End Of All Things: In a 100ft Radius over the course of 30 seconds a dome of insta kill (ignores all resistances) spreads outward from player, can only be used every 48 hours, uses all Mp.(Active)
---Beam of nothing: A beam that uses 5mp does 15% damage a tick to targets health and ignores all effects.(active, continuous)
---Unstoppable destruction: For 30 seconds Movement speed and health is decreased 80% and all damage is given 500% boost.(active)
---Spark of destruction: target Takes 1% damage of full HP every minute for 100 minutes any other entity not deemed friendly by caster that has physical contact will suffer same effect, cool down 3 minutes.(active)
--Chaos Monk: 10 levels(combat Class, melee)
---True Strike: if attacking unarmed attacks will ignore all armor and still do 50% damage on blocks, cool down 5 sec, cost 10 MP.(active)
---Chaotic Mantra: when meditating at the cost of aggroing any positive karma entities player gains +50 MP every 30 seconds(active, charging)
---Peace in Chaos: any Character with -50 karma or lower will naturally be peaceful with the player this effect will be canceled under certain circumstances or if attacked.(passive)
--- True Chaos strike: the player will turn into a blur and do a random amount of bludgeoning piercing or slashing damage to all that they touch.(active)
--- Chaotic enlightenment: instantly lowers affected entities karma down by -100 costing 25mp (active)
-- World Lord, Lord Of Muspelheim: 5 levels (leader class, Unique)
--- Command of a World Lord: any non-enemy entity below level 80 is compelled to obey.(active)
--- Keep Of Muspelheim: the player is able to create a base that can be transported to them if not in combat for 2 hours.(passive)
---Armies of Muspelheim: The player summons a level 100 magma dragon, two-level 90 primal fire spirits, and ten level 75 fire giants, cool down 60 days. (active)
---Servants of the World Lord: the player can make 10 level 100 NPCs that are bound to the 'Keep Of Muspelheim, if they die are revived for free after 90 days and appear in their assigned chambers.(passive)
---Land Of Eternal Fire: around the player a massive wave of flame is thrown out in all directions for 500 feet that burns no matter what for 24 hours doing 35 burn damage every 3 seconds unless directly associated with World lord of Muspelheim, cool down 5 days, cost 250mp.(active)
---Soul of Fire: when in contact with fire(except Fire Produced by World Lord Skills) Depending on the intensity it can heal between 10-80 Hp but is immediately absorbed into player.(passive)
---Eternal Spark: small forever burning ball of flame attaches itself to the first physical entity it touches and will stay there until summoned back does 5 damage to hp and mp every minute(cannot be removed by any means except death or destruction) (reduces max MP by 25 until deactivated by caster). (active)
--Kurse: 5 levels (Utility Class, magic)
---True Curse: after 10 seconds of casting time player may choose a permanent effect, cool down 12 hours, cost 200 mp.(active)
---Curse of luck: The effected entity will depending on if sentient or not, have a -1 on the hidden luck stat or give the next sentient entity to touch it a -1 luck stat, lasts for 24 hours, cool down 20 minutes, cost 25 mp.(active)
---Curse Of Pain: target will take 15% damage of full hp and suffer paralyzing effect until curse wears off in 2 hours or sacrifices another 15% of full hp to breakthrough effect, cooldown 10 minutes, cost 100 mp.(active)
---Curse of Hatred: AOE everything in a 50-foot radius becomes agro to target, cool down 1 hour, cost 120 mp.(active)
---Curse of Loss: target randomly loses an item, cool down per target 10 hours, cost 50 mp.(active)
---Curse of love: target falls deeply in love with the first sentient creature they see for 24 hours, costs 120mp.(active)
---Create Curse: the ability to create custom curses for use, curses cost a minimum of 80 mp depending on effects may cost more, custom made curses can only last for 30 minutes.(active)
---Curse immunity: Player cannot be effected by any curses given by entities equal to or lower than own level.(passive)
---Curse of change: any one attribute of an entity may change for better or worse, cool down 24 hours, cost 90 mp.(active)
---Minimum: 5 levels
---Size Change: Allows player to grow or shrink their body to any size with the smaller or larger from their base size differing the amount of Mp needed to change.(active)
---Shape Change:Allows player to change the shape of their body in almost any way the only limit is how much MP they have to use to change their body.(active)
--Prince Of Hell:5 levels
---Royal Bodyguard: Player summons 3 level 80 war demons. and one level 85 Scale demon. (active)
---Royal entourage: player summons two level 70 Succubus and one level 90 Demon butler. (active)
---Flames of Hell: player summons dark blue flames that do flame as well as cold damage, 50mp minumum cost may raise depending on volume cast. (active)
---Throne Of hell: Player summons the throne of hell allowing them to either instakill an entity that is level 80 or below sending them to the deepest reaches of hell to suffer forever, or to grant them life casting them away from the planes of hell second effect only works on entities with negative karma, cool down 100 hours.(active)
--Angel Slayer:5 levels
---Enemy of God: Holy magic does double damage to player.(passive)
---Killer of saints: the player does twice the damage to a positive karma entity.(passive)
---Ripper Of Wings: The Player may choose an entity within sight to remove the ability of flight from permanently, costs 65mp.(active)
-Racial Levels:
--Elder Spirit: 5 levels, Base Race.
---Magical Being: Magic based attacks do 25% less damage and replenish MP(passive)
---Sleep Immunity(passive)
---Eating, Drinking, and Breathing are Unnecessary(passive)
---Dark Vision: can see in the dark(passive)
---Elder Knowledge: player may know an extra 10 spells per level.(passive)
---Intangible: Player cannot be harmed or do harm for 2 minutes effect can be canceled by user before time limit goes out, 4 minute cool down.(active)
---Disease Immunity: no earthly disease will affect a spirit (passive)
---Lightning resistance: takes less damage from lightning attacks. (passive)
---True Form: Player may return to its immortal form gaining 200% existing MP and being unable to be attacked or attack physically for 5 minutes, cool down 30 days. (active)
---phase: as a spirit player may phase through any entities not enchanted to block, for every piece of equipment equipped costs 10 more MP with the base being 10 MP (active)
--Primordial of wrath: 5 levels
---One with Rage: The 'angrier'(in-game more damage taken) player gets the stronger they become adding damage and MP.(passive)
---Infernal Roar: Player lets out a Roar of Rage and hate gaining a large boost in damage at the cost of accuracy.(active)
---Wrath overtakes: the more anger(more agro'ed) there is directed at the player the stronger they become. (passive)
---Personification of hate: Player can sacrifice all MP and MP regeneration for 2 hours to become the personification of hate for five minutes, immortal, giant-ism, Magic immunity, 500% damage multiplier, all entities will agro player for ten minutes after in a 5000 ft radius.(active)
---Radiation of Hate: 10% chance for entity within 50ft to agro player.(passive)
--Primordial Evil: 5 levels
---Unpure soul: once a day player may completely absorb the very existence(skills,xp,spells,knowledge) of a being with a karma level below 250.(active)
---Realm Mist: as a primordial player has access to the mists created by the dew of YGGDRASIL allowing them to teleport them or a multitude of entities using it, 10 second cool down, in lore has the mist can be used for almost anything, this skill has a passive effect of a dark mist slowly emanating off of player. (active)
---Manifestation: if player is within 50 feet of a corrupted entity player receives a damage, Hp, and Mp buff with the buff getting larger for every extra corrupted entity.(passive)
---Evil Incarnate: player corrupts all entities in a 50 foot radius and cannot be hurt for 30 seconds, cost 100 mp. (active)
---Claws of Corruption: Player grows large black mist claws that add +80 physical damage, once the player hits an entity and they live player can induce unique poison effect that will do either large amounts of damage or corrupt entity, 50 mp.(active)
---Root of all Evil: if an entity has over a thousand gold and is under players level they can be corrupted/-100 karma and controlled(active)
--spirit of torment: 5 levels
---Death Immunity: on first death lose physical form will reform in 10 minutes with 25% HP second if player dies a second time within 24 hours will loose 15 levels and repeat process (passive)
---True suffering: inflict true and complete agony physically and emotionally on entity they are paralyzed for 10 seconds and take insanity and cripple debuff till death. (active)
---Tormented Rage: Player may inflict 35 damage and suffer insanity debuff for 10 minutes for a 40% damage buff.(Active)
---Decent into insanity: when inflicted on entity it will slowly suffer lesser insanity debuff that unless cured within 48 hours becomes permanent also lowers karma to -0.(active)
--spirit of fire: 10 levels
---Fire immunity: Immune to any heat based attacks, skills, and damage.(passive)
---Will of Fire: player can learn 20 fire based spells beyond the normal limit.(passive)
---Touch Of Fire: When touching entity does 20 burn damage to hp, must touch, cool down 10 seconds, cost 10 mp. (active)
---One of Fire: Immunity to all fire Damage Weakness to water and cold damage.(passive)
--Primordial: 20 levels (evolved race)
---Primordial Power: every level invested into primordial gives 25mp and +5 Mag Atk
---Primordial knowledge: +10 spell slots for every level invested into Primordial.
-Items of note:
--World Class:
---Claws of Abbadon: (armor class) Greatly enhance any destruction skills and adds 50 slash and piercing damage to unarmed attacks ignore 50% of all armor, destroys any item under Legendary class.
---Necronomicon:(Griamore class) One of if not the most unique items in Yggdrasil as it has many functions, these functions are, the ability to create a portal to the great dark (a mini reality with extremely powerful creatures and bosses that fill up a completely separate leveling system that empowers the character beyond normal means) the ability for one person to permanently store a spell in the grimoire up to fifty spells after fifty people have used it, these spells can be cast without cost.
---Crown of Surtur: (armor class) all fire magic costs 90% less mp, gives access to super-tier spell Avatar of Surt.
---Gleipnir: (weapon class) The legendary chains that bound Fenrir can be used to permanently bind a creature or as a whip like weapon that can drag enemies close to user, drains MP and adds paralysis debuff for 3 seconds on contact with enemy entity.
---
--Divine Class:
---Cloak of Baal: (armor class) appears to absorb light Adds resistance to Cold, agility bonus, reflects 12% of all damage taken.
---Ring of hell: +20 damage to all fire attacks, -25% cost on fire and evil magic.
--Legendary Class:
---Endless Bottle: Player may sacrifice one drinking Item and its effects will be replicated and able to be used every ten minutes.
--- Hell's Tuxedo: A white Tuxedo that radiates Blue Heatless Flames, when equipped allows player to unagro any entities that are not above 350 karma but reduces all damage delt by 60% while worn but player has a +40% chance to pass speech check.
--Relic Class:
Ambrosia: Can only be consumed once every ten minutes heals all injuries while out of combat and heals 50% of Health if in combat, if consumed before hand does 10% damage to health that will not be healed, this stacks, tastes like Every Grandma in heaven worked together on one brownie or cookie. (x789125)
--Legacy Class:
--Top Class:
--High Class:
---Happy juice:when consumed is a highly concentrated non addictive drug, it gets gods high with a sip, tastes like acidic cotton candy. (x448)
--Middle Class:
--Low Class:
---Forever returning coin: A golden coin encrusted with ruby and sapphire, that without an enchantment forever returns to owner, it cannot be destroyed or changed in any way.
--Misc/Crafting items Items:
Gold x 128,096,235,357
-Character Name: Cain
-Race:Human
-Base Stats(No item or skill interference):
--Level:100
--HP: 230
--MP: 50
--PHY ATK: 93
--PHY DEF: 127
--Agility: 94
--MAG ATK: 26
--MAG DEF: 90
--Resistance: 98
-Karma: 0 Neutral
-Job Classes/ Job Skills:
-- Far Wanderer: 10 levels (utility class, Movement)
---Hard Travels: player gains +10 resistance
---Map Reader: Player will always know general lay out of a location
---Dune Traveler: Fire Resistance
---Mountain traveler: cold resistance
---Bog Traveler: acid resistance, Poison resistance
---Sea Traveler: water resistance
--True Sinner: 5 levels (utility class, magic)
---Unforgivable: Karma level cannot go above 0, player can freeze karma level.
---Helpers Of Satan: Player may summon 5 level 70 arch devils, cool down 24 hours.
---Sin is Disease: on physical contact player can reduce entities Karma levels for every 5 seconds -50 karma.
---Unholy Prayer: Every 6 months and the cost of 60% Hp and Mp player may get a random wish choice.
---Eternal damnation: on death player may take 10 entities with them, must touch before death to add.
--Marked One: 20 levels (Support Class, Self)
---Mark: Player will have mark on chosen area on body that carries custom passive effect, mark cannot give immortality, do direct damage, insta kill, debuff enemy, hold spell, control element, or random effect.
---Custom skill, Mark Of Cain: Redirects 70% of damage away from player, with a 30% chance of damage going back to attacker.(passive)
--Power Seeker:5 levels(Support Class, self)
---Taken Power: when activated player will take 50% of one stat of a targeted entity on its death, cannot be used on boss monsters, cool down 30 days.(Active)
---Borrowed Power: Gain a boost in damage and health for 30 seconds depending on entities near player buffs will vary.(passive)
---Knowledge is power: when activated player will know targeted entities bio, history, weakness, and stats, cool down 30 min, costs 20 mp. (active)
-- True Survivor:10 levels(utility class)
---Refusal: when near death gain temporary 80 HP for 30 seconds(passive)
---Living off the land: player becomes adept hunter and harvester passively gaining edibles when in wild areas.(passive)
---Survival of the fittest: the longer the player is alive the stronger they become, every 50 days +5 hp, resets on death.(passive)
--War Maker: 10 levels (leader class, manipulator)
---Feud: Selecting two entities player may set a dislike between the two lowering relationship status by one level, can only be used three times on any entity, cool down 10 minutes(active)
---Aggravation: When activated targeted entity becomes agro to everything within 30 feet(active.
---Aggression Aura I-V: Ranges between lowering relationship status by one level to berserk state of anything within 40 feet, 20-100mp.(active)
--Murderer: 10 levels (assassin class, utility)
---Fear of death: target will have fear effect for 15 seconds but if not killed within time limit gains buff.(Active)
---No witnesses: When activated any entity that looks at player while they kill another entity they gain blindness effect for 30 seconds. (Active)
---Wolf among sheep: when activated any entity below players level will consider player an ally.(active)
---Planned kill: Player may construct any traps and poisons but if entity detects them player suffers debuff of paralysis for ten seconds. (passive)
--God Hated: 5 levels (Worship Class, Self Sacrifice)
---Smoted: Insulting the gods for the last time they call down a massive beam of energy surrounding you and everything around you for 80 feet everything in the beam taking 100 damage.(active)
---Welcomed by Hell: All negative karma entities, are neutral or friendly to player.(passive)
---Godly Curse: you take on one random curse that you suffer for 10 minutes but everything else that touches you takes on that curse as well.
---Defiance: you challenge the gods with a 50/50 chance to gain either a random 20 minute buff or debuff.
--Primal Warrior: 20 levels (warrior class, Melee)
---Primal Strength: all physical attacks do 50% more damage.(passive)
---Primal Savagery: the Fear and bleed debuffs are nullified, knock back is reduced 25%, magic Def is reduced by 10.(passive)
---Primal Tools: if using rocks, spears, or clubs gains a 50% damage buff, unable to use other weapons.(passive)
Primal Skin: 20% hp buff, +30 to resistance, unable to wear breastplate, gloves, helmet or boots.(passive)
--Kin Slayer: 5 levels (support class, Buff)
---Motive: 50% of all damage taken by allies will be transferred into HP, MP, and XP and given to Player. (passive)
---Reward: every ally slain will grant a major temporary boost in health and attack power.(passive)
---Punishment: All entities that are not already allies will immediately aggro player.(passive)
-BIO: Cain was Created To be free-willed but loyal, he is generally very formal and polite but when angered steers toward violence, he sees Jason as a father figure of sorts and looks up to him, when he is violent with others he is usually very empathetic towards them, after his fits of rage he usually falls into a kind of depression. He is near immortal and has many unique classes He is the first NPC that Talisan ever Created and is one of his favorites and also the defacto leader when talisan is not around and is one of the only non evil NPC's Talisan has ever created, He is apart of the sins his role is Wrath.
-Items of note:
--World Class:
---Grail: a cup that can be drunk from every 24 hours it restores all health and mp it also makes player temporarily immortal for 30 seconds along with making characters regeneration constant instead of being only outside of combat.
--Divine Class:
---Finrir's Coat: A cloak and loin cloth made of the fur of Fenrir
---Gjöll: can be used as a blunt weapon but is also used to trap entities for 10 seconds.
-Character Name: Legion
-Race: Shadow Demon
-Base Stats(No item or skill interference):
--Level:100
--HP: 110
--MP: 0
--PHY ATK: 90
--PHY DEF: 182
--Agility: 40
--MAG ATK: 0
--MAG DEF: 60
--Resistance: 99
-Karma: -200 very evil
-Job Classes and Skills:
--Shield Lord: 5 levels
---True Block: for 5 seconds player may take no damage from the front.
---Legendary skill: all blocks have a 25% chance to rebound on attacker
--Battle Master: 5 levels
---Legendary skill: all melee attacks dealt by player do bleed damage for 20 seconds(passive)
---Well Kept Weapons: Player has +15 damage if equipping melee weapon.
--Prophet of Mars: 5 levels
---Prophet of war: player may predict the outcome of battles(Player actively sees the health and MP of enemy and friendly entities)
---Love of a God: player may call upon the help of Mars granting them ten seconds of high tier regeneration, MP recovery, and damage buff.
--Warrior of Hell: 5 levels
---Warrior of Evil: -100 karma base level
---Blade of Hell: imbues equipped weapon with Blue fiery Blade that does heat and cold damage (passive)
---Retribution of the Pit: all equiped armor is lit ablaze with blue fire that does heat and cold damage on physical contact, destroys items below level 70 and Legendary Teir.(passive)
-Racial levels:
Spirit: 20 levels
Demonic spirit: 10 levels
Possesor: 5 levels
Hellish spirit: 10 levels
Spirit Demon: 10 levels
Hellfire spirit: 10 levels
Ifrit: 5 levels
Bio: Legion was made to be covetous of other peoples lives and wants Jason to have everything and everyone either in subservience slavery or some form of possession he sees himself as a part of Jason and acts in accordance to Jason and his own perceived benefit the only people he respects are the other sins as they are the only ones who have given themselves up completely to Jason Legion hates those in authority that are not Jason himself and goes out of his way to make them suffer in any way he can as punishment for their perceived slight Legion is one of the seven sins his role is Envy.
-Notable Items:
--Divine Class:
---Carnwennan: A dagger that grants the skill shadow meld allowing the user to become a two-dimensional shadow for 30 minutes with a 30-minute cooldown afterwords
Character Names: Deum Timorem
-Race: Fallen Angel
-Base Stats(No item or skill interference):
--Level:100
--HP: 207
--MP: 12
--PHY ATK: 160
--PHY DEF: 200
--Agility: 50
--MAG ATK: 0
--MAG DEF: 30
--Resistance: 100
-Karma: -500 Extreme evil
-Job Classes and Skills:
--Strider: 10 levels
---Long Strides: +35% movement speed.
---Perpetual Motion: paralysis debuffs and slowness debuffs are reduced to 50% of their original time
--Terror monger: 5 levels
---Insight Fear: any entities within 30ft and are below 20 levels of the player will gain fear debuff and unagro
---Fear Immunity: Terror Mongers cannot feel fear they are it's masters
--Replicator: 5 levels
---Create Clone: for 5mp Player can create one clone that has 40% of their stats that will last 1hr
---Split: (NPC Skill only) can split into two entities with 50% of the stats but are half the size of original player model (stackable)
--Reckless fighter: 15 levels
---Reckless: 25% chance to receive double damage to player
---Lucky hit I-V: every attack does a random amount of damage between -25 and 100 damage plus base stats but lowers base damage by 25 (Cannot go negative)
--One Of Fire: 5 levels
---Ever burning: player is constantly lit aflame, takes no damage, any physical contact with entities incites burn damage.
--- Added Flames: depending on intensity of fire touched Ever burning will increase burn damage by 10%-25%
--Unfeeling: 5 levels
---No pain: player takes 25% less damage over all and 50% less bleed damage.(passive)
---No Emotions: player cannot take on the insanity, fear, rage, calm debuffs and buffs.(passive)
---Ignore it all: player ignores all taken debuffs and HP even if it goes below zero for 10 seconds once time is over if player health is below 0 player dies, all debuffs will resume timer once ten seconds are over, cooldown 1 hour.(active)
--Anti-Mage: 5 levels
---Death of Magic: for 25 ft around the player there is a no magic zone for 10 minutes, cooldown 50 minutes.(active)
---Magic Repulse: 20% of all magic damage is reflected back onto the caster. (passive)
---Destroy magic: player may destroy any magic spell, magical object, or entity they touch as long as it is below their level, cooldown 100 hours.
-Racial levels:
--Hell Titan: 50 levels
---Hellfire wings: Wings made of pure fire erupt from players back dealing 10 damage but allowing the player to fly and attack with the wings, burn player for 3 damage every minute they are out.(active)
---Titan Form: Player Grows to gigantic size for 10 minutes gaining 100% health and +100 damage, but becoming severely debuffed for the next 12 hours, cool down 15 hours. (active)
---Angel of Satan: Player may call upon the power of Satan and the seven princes of hell to smote their enemies and everything around their enemies for 500 ft, cooldown 100 hours.(active)
---True Demon: all demonic entities are fearful or respectful of player.(passive)
---Fall of Angels: player lowers down any karma value above 400 to -400 on physical touch.(passive)
---Pain of an angel: player may transfer 15% of all the damage they have ever taken onto an entity,100 hour cool down.(active)
---Ripped Wings: No entity may fly in a 1000 ft radius for the next hour near player, cooldown 10 hours. (active)
-Bio: Deum was created to be stoic keeping all his raging emotions internal, he was made to think himself superior to all except Jason being the only person he does not exert his pride over he greatly dislikes Legion and does not mind Cain he was intended as the sin of Pride and is the last sin created before they are thrown into the New world being the fourth made and last made sin leaving the set incomplete and needing to be filled of people from the new world.
-Items of note:
--World Class:
---Lance of Longinus: a shadowy spear covered in golden ichor. it has the power to oneshot one entity every 4 hours ignoring all resistances buffs and attributes but has a very high base damage otherwise.
-Character Name: Fen
-Race: Lycanthrope
-Base Stats(No item or skill interference):
--Level:100
--HP:250
--MP: 0
--PHY ATK: 237
--PHY DEF: 212
--Agility: 96
--MAG ATK: 0
--MAG DEF: 0
--Resistance: 98
-Karma: -100 (evil)
-Job Classes/ Job Skills:
--Hunter: 5 Levels
--- Accuracy Of The Hunt: +10% accuracy to ranged attacks per level invested (passive)
---Survivalists Shot: Pulling the bow to its limit the player does 150% damage that ignores PHY DEF but not armor(active)
--Great Bowman: 10 levels
---Grand Shot: After Pulling the bow back and aiming for ten seconds the bowman releases an unblockable unmissable arrow that does 200% PHY DAM.(active)
---Masterful Aim: +5% accuracy to all ranged attacks (passive)
--Berserk Archer: 50 levels
---Raging shots: Player draws bow 1% faster for every level invested (passive)
--- Burning Rage: Player can ignite arrows using their personified rage causing 10 seconds of fire damage, the amount of fire damage directly correlates with levels invested (active)
---Hateful sight: expands eyesight to 50 meters and allows player to see agro'ed enemies through walls (passive)
---Power Of Rage: Player does 1% more damage with bows per level invested (passive)
---Feral Roar: player unleashes a bellow that does 20 damage and knocks back enemies 15 feet back
---Berserk: for 100 seconds Player cannot use the bow but does 100% more damage with fists and does massive knock back, player regenerates %10 health per second, cool down 1 hour (active)
-Racial levels:
--Lycanthrope: 5 levels
---Physical Resistance: Lycanthropes take only 50% of physical damage(passive)
---Cursed Silver: Silver weapons do 250% more damage to Lycanthropes(passive)
---Claws Of The Beast: When unarmed Lycanthropes do 125% PHS DAM. (Passive)
---Wolves Eyes: Lycanthropes can see in the dark.
--Dire Lycan: 20 levels
---Great Beast: +10% size +25% PHY ATK & PHY DEF (passive)
---Pack Leader I-V: Can summon between 2 lvl 20 Dire Wolves or 12 lvl 75 Dire Wolves. Cooldown 7 days. (active)
--Alpha werewolf: 10 levels
---Bestial Transformation: Player can shift into their beast form granting them double health and damage but they aggro any entity not on friendly terms with them, they also lose the ability to wear armor. (active)
---Alpha's Dominance: any feral animals or monsters can be commanded as long as they are at least 15 levels below and not already under anothers command. (active)
---Power Of The Pack: the more allies surrounding the player the stronger the player will become, every ally adds 1% health and PHY ATK.
-BIO: Fen was created to be a cunning but gruff and shrewd hunter who as long as he has something to hunt will hunt it he does not respect anyone and constantly wants to be dominant but fears Jason to much to try anything as such he serves as is the law of the wild, He is fiercely protective of the sins and Jason due to them being his perceived pack and does not like religion thinking it a sort of cancer on the law of nature, he is the sin of Gluttony and is the second oldest sin besides Cain.
-Items of note:
--World Class:
---Bow Of Heracles: every shot from this bow will have one of twelve different effects each effect being,
1:completely ignoring all physical defenses,
2:the arrow fired splitting into two one doing 100 seconds of burning damage and the other doing 100 seconds of poison damage,
3:The Arrows speed and range increasing by 100,
4:freezing the opponent for 30 seconds constantly doing frost damage,
5:making a massive amount of noise when hitting either deafening or terrifying whatever hears the noise,
6:knocking out whatever the arrow hits,
7:healing player equal to whatever damage they do,
8:causing whatever hit to target its nearest ally
9:deal triple damage
10: causes whatever hit to levitate and slowly take damage so long as they are not touching the ground the first half of this only lasts 10 seconds but the second half is permanent so long as said entity does not die.
11: after taking damage said entity will forget that it was attacked.
12: whatever the arrow hits will either instantly die or be destroyed if it is inanimate but only if it is below divine class.
--Divine Class:
Dains Hide: Player takes 20% more damage from beasts and animals while doing 20% more damage to nature-based entities.