Much to the satisfied anticipation of the American server players, Battle Online had officially launched.
The immense popularity of the game was mind-blowing. With its three main servers combined, the game attracted 23 million players on the day it was launched.
Naraka was undoubtedly the hardest to survive for all of the players. At the current stage, none of the players could last a full ten hours. Most of them were attacked and killed by monsters as they entered.
However, this didn't discourage any of them. Instead, they began to fervently discuss in the forums about various survival techniques in blissful agony.
This was because Battle Online never let them down. Just as how it had been promoted, it topped every other game in terms of replicating reality. Its realism attracted many players and kept them deeply engaged.