Chereads / novwlasdasd / Chapter 3 - Mage Elements

Chapter 3 - Mage Elements

Elemental Element>>>>>>Element Color

Fire Element>>>Red

Wind Element>>>Light Green

Earth Element>>>Brown

Water Element>>>Blue

Light Element>>>light Gold

Ice Element>>>Cyan

Lightning Element>>>Deep Gold

Black Magic

Poison>>>Dark Green

Shadow>>>Light Grey

Undead>>>Dark Grey

Curse>>>Dark Violet

Devil/Druid>>>Black

Dimensional Magic

Summoning>>White Summon Circle

Void/Space>> Violet Summon Circle

Sound>>>Green Summon Circle

Chaos>>>Dark Red Summon Circle

White Magic

Healing>>>Cyan Blue

Plant>>>Cyan Green

Spiritual>>>Cyan Yellow

Blessing>>>Cyan Gold

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Element Effect

Fire Element>>>Is for having destructive power comparable that a student can normally awaken.

Wind Element>>>Commonly used for scouting purposes and have an offensive support role in combat.

Earth Element>>>It is primarily used for defense but can also double as a mobility increasing magic by manipulating the ground

Water Element>>>One of the commonly awakened Elements in Novice Stage/Tier. It is primarily defensive.

Light Element>>>One of the two strongest defensive magic together with Earth, Void and Chaos Elements can also double for offensive uses with an added effectiveness on Undead, it can counter Shadow Elements and to a smaller extend Curse Element.

Ice Element>>>It can freeze a target solid immobilizing them and can double as a makeshift defense though not as strong as Earth, Void, Water or Chaos Element when used defensively. Its ability to freeze a large area provides a massive advantage in stopping the movements of a monster for other more offensive magic to land hits or to save people

Lightning Element>>>. It was initially known as a "god-sent gift" to humans at Novice Mage level for having destructive power comparable to Fire and paralysis effect in each of its attacks. Later it was revealed to be Chief of all Elemental Magic and it has the highest 'armor piercing' capabilities among the 7 Elemental magics.

Poison>>>This element deals with using Poison as magic. Unlike other Elements, one needs to study poison extensively in addition to magic cultivation in order to understand the Element.

Shadow>>>This Element allows the user to travel between the mortal world and darkness.

Undead>>>Undead Element or Necromancy is one of the three Elements that summons things to help them fight.

Curse>>>Curse Element often causes direct damage to a person's soul. Without control, this Element can cause irreparable damage to its victims that persist through death and possibly all eternity.

Devil/Druid>>>Druids' empathy with the creatures of the wild also allows them to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by druids, who can simply shift into an aquatic creature, allowing them to stay underwater as long as needed.

Summoning>>The mage will have to send their consciousness to another dimension referred to as the Summoning's Dimension. Here, the Summoner must find a creature who is willing to serve the Mage to complete the contract.

Void/Space>>>Although this Element cannot be strengthened by raising its Elemental grades, it's strength, however, can be raised by increasing the mage's own Spiritual Attainment level. It is often described as the rare Element with unlimited potential.

Sound>>>This is a very rare Element as well. Mages not only gain benefits of being a Monster/Mage radar, as long as the foes try to moves, but a high-level Sound Mage also can never be taken by surprise they are shown to be able to use Sound Element like a musician to deal sonic damage.

Chaos>>>Chaos Element spell can only change the trajectory of attacks or movements but messing with space and dimension.

Healing>>>This Element specializes in healing magic. It cannot, however, heal poison as this is a physical ailment and healing magic can only deal with physical damage or magic based effects (such as magical burn wounds or ever-lasting bleeding). It also doesn't affect curses, which only affect the soul, which the healing element has no dominion over. Without proper knowledge, casting healing spells on the patient may speed up their death.

Plant>>>This Element specializes in environment control. With extensive knowledge on the element, skilled mages could even use it to repair injuries they receive such as mending bones, making this element versatile in defensive and supportive roles. It's very useful in detaining its opponents.

Spiritual>>>Like Void Element, this element cannot be augmented via raising Element grades but depends on the Spiritual Attainment level of the mage.

Blessing>>>Most people can only awaken Blessing Element in Greece and only there, they have the necessary knowledge to properly train a Blessing Mage.

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