Herald powers (can only have 1) :
- telekinesis through magnetism (electromagnetic and gravitational force) , they tend to fight long range.
- binding/rending (strong and weak force) , they tend to fight close range.
Flair: abilities at the peak of human attributes but not herald level power (no need for sleep, eagle vision...etc) gained through training or from parents through birth.
Gifts: abilities beyond humans and potentially herald level powers (shape shifting, breathe underwater...etc) gained from Nexus.
Marks: gifts you are born with, Marked children have a tattoo of said gift from birth. (can have up to 2 marks, 1 from each parent).
Bind: strengthen the forces between atoms/molecules
Rend: weaken the force between atoms/molecules
Telekinesis: repel or attract objects using magnetism of atoms/molecules
Heralds can have either telekinesis or Bind/Rend (Bind and Rend are the same power) but can have as many flairs as possible and up to 3 gifts including marks.
The Nexus is a substance that can awaken gifts. If you do not like your gifts you can take it again to replace said gift. (can only be used 10 times)