Alexis is seen walking through the highlands with 5 other people with her. A Female Warhammer Recruit, 2 Male Pheasant Footmen, a Female Pheasant Militia, and a Male Pheasant Bowman.
Her destination was the territory of the Black Faction and she would know where she's going as someone has published the map of Atva publicly and the Black Faction Territory is south of Unclaimed Highlands.
Reasons to why the Black Faction first and not for the White Faction in the west, Green Faction in the near North-East, or Orange Faction in the North.
Let's talk about the enemies within each region.
Orange Faction only has 1 outlaw group and they're called the Mountain Bandits and they aren't much of a threat if knowing how to deal with bandits which most of the tribes and settlements know. There are little numbers of beasts or creatures to fight in the Orange Faction's territory, it's supposedly the best place to nurture production and lifestyle professions. Green Faction's only enemies are the beasts which they little fight so often due to the balanced lifecycle that there must be.
The White Faction has 1 or more Outlaw Groups in their lands, while the Blue and Red Faction that is much too far away from her are really infested with Outlaws. The Yellow Faction is a place she wants to go to but it was too far away. Purple Faction's territory is too peaceful, it is full of intelligent people and creatures, and the beings are more powerful than the normal creatures around the continent.
The Black Faction is the best choice for her now, it is not only closer but it is abundant with outlaws and enemies she can fight against recklessly without being punished in away way, other than making enemies with the Black Faction for attacking their Cultists and all.
Though the journey would take much longer than expected along the way, she found a herd of horses riding open land and as they ran, there were trails of visible wind currents. They were running from a pack of raptors.
Hoping to tame the horses, she first showed goodwill by saving them from the chase of the raptors. After eliminating the raptors and confronting the horses, she sent them a sort of connection through the mana and elements but soon switched to mainly the wind element as the horses would be more attuned to the wind element. The horses soon accepted Alexis and let her and her units ride them. But Alexis saw it would be difficult for the units to ride horses, so she sent them into the Barrack Cube she has and rode on the leader of the herd to the black faction territory.
Reviewing the information released about the Black Faction, it is controlled by 1 Tribe called the Makil, made up of Heretics, Believers of the Demonic Pantheon, and Followers of the Devil. They have a main and 4 Subsidiary Groups within the Tribe, Alexis is going for one of the Subsidiary groups called the Necrotic Skulls, made up of Cultists, Heretics that summon the undead, defile the dead, etc.
She going to use their numbers to grow both herself and her troops. After a long run, she managed to bond with the herd and managed to get them labeled as her own units. She was able to store them into her Barrack Cube and comforted her horse when seeing its herd disappear. They quickly reached the black faction territory and see how creepy it was.
The territory of the black faction has two regions, the Barren Lands and Swamp, she had reached the Barren Lands, specifically, the Vast Graveyard Province. This province has naturally formed tombstones placed nearly everywhere, making it like a graveyard that cannot be removed, unless removing the source that is creating all the tombstones.
She stores away her horse and journies through the graveyard with her troops. There were walking skeletons everywhere and they would sometimes rise from the ground. Alexis wielded her custom-made gauntlets that have blade-like fingers and blades on the knuckles. She went around punching skeletons to the point they cannot get up before moving deeper into the province.
Skeleton Soldiers started to appear within sight, along with Wisps, Skeletal Hounds, and Zombies. She eliminated the wisps through the Flamethrower Spell as they were immune to physical attacks.
Months would go by and Alexis and her troops had to use her supplies sparingly as food is pretty hard to obtain within the Barren Lands. Though her troops had been promoted to Mid Rank, they were Militant with their perspective weapons, such as Warhammer Militant, Bow Militant, Sword Militant, and Spear Militant.
Alexis would soon return to her territory that was still thriving and growing ever better. But she wanted to expand, it felt plain now and she felt like adding something new to her territory.
She decided to make a large base in the wall-like mountain where is mine usually is. She commanded the serfs in restructuring the mountain, the project lasting a few months and she used her affinity to the Earth Element to smoothen out the walls, ceilings, and floors, along with reinforcing them so they wouldn't easily collapse.
This project has also provided her with a lot of resources which were enough to upgrade her walls, gates, and towers.
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Skipping to a few years later, Alexis has started to open up her territory and connect herself to nearby settlements of fellow Factionless Players......
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Author: Welp, I'm losing motivation, and nothing coming up in my head. I have fuked myself by limiting Alexis by too much for me that I am incapable of adding anything to advance the story. But, this story was pretty fun and I have thought of something new and similar to this. Hope you all like this and if you don't, well, I don't shit as I'm just sharing and doing this for fun.
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Alexis Faction Name: Slhuhua
Black Faction: Followers of The Elder God of Hell and Underworld
Subsidiaries: Fiery Hell Group, Necrotic Skull Group, Blood Sacrifice Group, and Chimera Group.
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Investigator, Detox, Aggrieve, Tolerant, Descendent, Discomfort, Intangible, Amends, Repentance, Hog, Rugged,
To why she can use multiple troops despite her low Leadership is due it being her territory and she can lead as much of troops as she wants. If she exits her territory, the amount she could bring or lead depends on her leadership.
Aether Essence Crystals = Life/Creation
Nether Essence Crystals = Death/Destruction
Faction Creation requires the control of an entire region or more.
Novice, Veteran, Expert, Elite | Units are promoted than evolved...
Inscription, Runes, Sigil, Enchantment
Hardened Wood, Fortified Wood, Reinforced Wood, Unbreakable Wood, Indestructible Wood
[ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ]
Learned Spells: Flamethrower, Wind Gust, Hydro Blast
Flamethrower - Fire hot flames in a cone shape until stopped or running out of mana
Wind Gust - Fire an impactful gust of wind that'll knock the target away.
Hydro Blast - Fire pressured water in a wide away to push others away and get them wet.
Reminder: Sacred Totem Beasts,
Alkema Wood, Mealdean Resin, Crimson Wood, Blood Wood,
Resources: Logs(Wood), Stone Bricks, Food, Ores(Metal), Materials(Resin/Rope/Leather)
[ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ]
- | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - |
Equipment Aura Levels: None, Grey, Lime, Cyan, Pink, Yellow, Rainbow | Effects or Bonus Stats
Cursed Equipment Aura: Red and Black
Blessed Equipment Aura: White and Bright
Clan/Tribe Levels: 1 -> 100
Poor Quality: Lesser-Grade, Low-Grade
Good Quality: Mid-Grade, High-Grade
Excellent Quality: Top-Grade, Peak-Grade
Premium Quality: Pinnacle-Grade, Apex-Grade, Divine-Grade
Storage Bags: 5, 10, 20, 30, 50, 70, 100, 250, 500
Stacking begins on High-Grade: 10, 20, 50, 100, 200, 250
States/Condition: Dazed, Knockbacked, Stunned, Bleeding, Injured, Starving, Parch, Concussion, Grief, Hallucinations, Raiding, Paralyzed, Fever, Sick, Delirious, Hysteria,
Common Materials: Mealdean Resin | Alkema Wood
Realism Notes: Pee, Poop, Eat, Drink, Fight Freely, Build Anywhere, Craft, Hire Mercenaries, Make Army, Troop Morale/Loyalty, Affection, Mistakes Can Kill or Equal Death,
Near-Primitive Medieval Era Age: No Civilizations, just tribal factions or just Tribes. There are hidden ancient ruins of past advanced civilizations, monoliths are one, while Sacred Monolith Totems are, well, sacred. Tribes have settlements that are town-sized and are between Tribal and Civilized, there is an economy, civil wars within factions, and very slow advancements when there are improvements, it won't automatically continuously improve, players have to do it themselves to advance the civilization, they are like pioneers and NPCs are satisfied with what they got, leaving things how it is.
Era Notes: Players are affecting the technology within the game, sooner or later it wouldn't be primitive stuff and reach peak Medieval Fantasy.
Max Level to Reach next Tier
Achieve outstanding performance to upgrade Rarity Tiers
Dungeon Difficulties: Easy, Normal, Hard, Hell, Nightmare
Ranks: EX, SSS, SS, S, A, B, C, D, E, F
Quality: Lesser-Grade, Low-Grade, Mid-Grade, High-Grade, Top-Grade, Peak-Grade, Pinnacle-Grade, Apex-Grade, Divine-Grade
Damaged/Crude, Poor, Ordinary, Quality, Premium,
Flawed/Dull, Crude, Normal, Refined/Fortified/Enhanced/Sharpened
Indestructible, Unbreakable,
- | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - |
[>- - - - - < Structures > - - - - - <] (} Total Plots: 128 {)
Albinda Hidden Fort's Border Gate: 1 Star | Albinda Hidden Fort's Border Wall: 1 Star
Albinda Hidden Fort's Stronghold: 1 Star | 2-Star Mystical Well: 3 |
3-Stars Serf Camps: 3 | 3-Stars Warehouses: 10 | 2-Star Craft Forge: 1 |
3-Stars Pheasant Encampment: 5 | 2-Star Armory: 2 |
5-Stars Housings: 10(+5000 Population Max) |
4-Stars Barracks: 4(+1000 Troop Max)
Mall and Tavern Inn requires Open route into the Fort
Research Lab, Alchemy Apothecary, and Magic Library requires special units to man them
[>- - - - - < Appearnace > - - - - - <]
Eye Color - Brown
Hair Color - Brown
Skin Color - Neutral Tan
Chest Size - C Cup
[>- - - - - < Tattoos > - - - - - <]
Mountain - Earth | Waves - Water | Sun - Fire | Clouds - Wind
Trees - Life | Skulls - Death | Cross - Light | Reverse Cross/Shadow - Darkness
Snow Flakes - Ice | Lightning Streaks - Lightning | Snake/Scorpion/Spider - Poison
Featureless Humanoid Figure - Neutral
[>- - - - - < Info > - - - - - <]
Name: Alexis
Gender: Female
Race: Human
Faction: Neutral
Alignment: Neutral
Wealth: 0 Copper | 0 Silver | 0 Gold | 0 Platinum | 0 Jade
Status: Commoner
Reputation(renown/prestiege): 0
Titles: None
Affinity: Wind | Earth | Fire | Water | Ice | Life | Light | Lightning | Death | Darkness | Poison | Neutral
Free Points: 0
[>- - - - - < Main Stats > - - - - - <]
Strength: 800
Vitality: 800
Agility: 800
Intelligence: 1600
Charisma: 1000
Leadership: 2000 (+1 Troop Limit per 5 Leadership ) (Currently: 400)
[>- - - - - < Hidden Stats > - - - - - <]
Willpower: 0 ( Resist Magical and Mental Ailments )
[>- - - - - < Professions > - - - - - <]
1: Crafts Inventor(Rare) - Tier 1 - Level 50/50 | +5 Intelligence, +3 Agility/Vitality/Strength per level
2: Artificer Warlord(Rare) - Tier 1 - Level 30/50 | +5 Leadership, +5 Free Points per level
3: Elemental Weapons Fighter(Epic) - Tier 1 - Level 35/200 | +10 Strength/Agility/Vitality/Intelligence, +10 Free Points
4: Summoning Overlord(Legend) - Tier 5 - Level 20/1000 | +50 Leadership/Intelligence/Charisma, +25 Free Points
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6:
7:
8:
[>- - - - - < Talent > - - - - - <]
Inspired By Crafts - Increase Comprehension of Any Crafts
Polearm Genius - Increase Comprehension and Mastery of Polearms
Artistic Genius - Increase Comprehension and Mastery of Art
Environmental Adaptability - Increase Adaptability to harsh environments
Situational Adaptability - Increase Adaptability in stressful situations
[>- - - - - < Ability > - - - - - <]
Omni Item Inspection - Obtain Information From Held-Object/Item
Dimensional Storage Bag Warehouse - Hold 10 Storage Bags
Summon Troops - Take out stored Troops
Store Troops - Max Storage Limit for Troops = Leadership/10
Mana Connection Sensory - Increase connection to mana and the elements
Elemental Manifestation Enchantment - Enchant Items and through them manifest the given element
Sensitive Combat Instinct - Increase senses during combat and in danger
Summoning Overlord's Territory - Change Kingdom Building Mechanic to be suitable for the Summoning Overd
Summoning Overlord's Aura - Boost Ally Morale, Apply Pressure on Enemies, and Demoralize them
Summoning Overlord's Costless Summoning - Summon Allies without cost, Max 100 Units per day
[>- - - - - < Skill > - - - - - <]
Craftsmanship - C Rank | Gatherer - B Rank | Invent - C Rank | Item Refining - C Rank
Troop Inspection - D Rank | Seige Crafts - E Rank | All-Weapon Mastery - C Rank
Elemental Magic Mastery - C Rank | Summoning Mastery - F Rank
Overlord Tactics - F Rank | Overlord Administration - E Rank
Overlord Unit Inspection - E Rank |
[>- - - - - < Equipment > - - - - - <]
Nude
Item(Grey?) - Durability - Effects if Grey or Higher
Storage - Slots - Stack? - Durability
[>- - - - - < Dimensional Storage Bag Warehouse > - - - - - <]
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2:
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6:
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10:
[>- - - - - < Inventory > - - - - - <]
Fusion Table | Low-Grade Barrack Cube(0/50) |
[>- - - - - < Relations > - - - - - <]
None
[>- - - - - < Property > - - - - - <]
Territory: Albinda Hidden Fort( 1 Star ) - Region: Rippling Terrain Province
Relations(people): Enmity, Hostile, Hated, Disliked, Nuisance, Neutral, Acquaintance, Amicable, Friends, Trusted, Exalted, Devoted/Lover, Spouse/Married
Relations(groups): Hostile, Hated, Adversary, Unfriendly, Nuisance, Neutral, Friendly, Trusted, Exalted, Devoted, Revered