Chereads / ZeroNemeziz’s Wandering Mind of Stories / Chapter 19 - Colored Fantasy Online Part 3

Chapter 19 - Colored Fantasy Online Part 3

Alexis is seen walking through the highlands with 5 other people with her. A Female Warhammer Recruit, 2 Male Pheasant Footmen, a Female Pheasant Militia, and a Male Pheasant Bowman.

Her destination was the territory of the Black Faction and she would know where she's going as someone has published the map of Atva publicly and the Black Faction Territory is south of Unclaimed Highlands.

Reasons to why the Black Faction first and not for the White Faction in the west, Green Faction in the near North-East, or Orange Faction in the North.

Let's talk about the enemies within each region.

Orange Faction only has 1 outlaw group and they're called the Mountain Bandits and they aren't much of a threat if knowing how to deal with bandits which most of the tribes and settlements know. There are little numbers of beasts or creatures to fight in the Orange Faction's territory, it's supposedly the best place to nurture production and lifestyle professions. Green Faction's only enemies are the beasts which they little fight so often due to the balanced lifecycle that there must be.

The White Faction has 1 or more Outlaw Groups in their lands, while the Blue and Red Faction that is much too far away from her are really infested with Outlaws. The Yellow Faction is a place she wants to go to but it was too far away. Purple Faction's territory is too peaceful, it is full of intelligent people and creatures, and the beings are more powerful than the normal creatures around the continent.

The Black Faction is the best choice for her now, it is not only closer but it is abundant with outlaws and enemies she can fight against recklessly without being punished in away way, other than making enemies with the Black Faction for attacking their Cultists and all.

Though the journey would take much longer than expected along the way, she found a herd of horses riding open land and as they ran, there were trails of visible wind currents. They were running from a pack of raptors.

Hoping to tame the horses, she first showed goodwill by saving them from the chase of the raptors. After eliminating the raptors and confronting the horses, she sent them a sort of connection through the mana and elements but soon switched to mainly the wind element as the horses would be more attuned to the wind element. The horses soon accepted Alexis and let her and her units ride them. But Alexis saw it would be difficult for the units to ride horses, so she sent them into the Barrack Cube she has and rode on the leader of the herd to the black faction territory.

Reviewing the information released about the Black Faction, it is controlled by 1 Tribe called the Makil, made up of Heretics, Believers of the Demonic Pantheon, and Followers of the Devil. They have a main and 4 Subsidiary Groups within the Tribe, Alexis is going for one of the Subsidiary groups called the Necrotic Skulls, made up of Cultists, Heretics that summon the undead, defile the dead, etc.

She going to use their numbers to grow both herself and her troops. After a long run, she managed to bond with the herd and managed to get them labeled as her own units. She was able to store them into her Barrack Cube and comforted her horse when seeing its herd disappear. They quickly reached the black faction territory and see how creepy it was.

The territory of the black faction has two regions, the Barren Lands and Swamp, she had reached the Barren Lands, specifically, the Vast Graveyard Province. This province has naturally formed tombstones placed nearly everywhere, making it like a graveyard that cannot be removed, unless removing the source that is creating all the tombstones.

She stores away her horse and journies through the graveyard with her troops. There were walking skeletons everywhere and they would sometimes rise from the ground. Alexis wielded her custom-made gauntlets that have blade-like fingers and blades on the knuckles. She went around punching skeletons to the point they cannot get up before moving deeper into the province.

Skeleton Soldiers started to appear within sight, along with Wisps, Skeletal Hounds, and Zombies. She eliminated the wisps through the Flamethrower Spell as they were immune to physical attacks.

Months would go by and Alexis and her troops had to use her supplies sparingly as food is pretty hard to obtain within the Barren Lands. Though her troops had been promoted to Mid Rank, they were Militant with their perspective weapons, such as Warhammer Militant, Bow Militant, Sword Militant, and Spear Militant.

Alexis would soon return to her territory that was still thriving and growing ever better. But she wanted to expand, it felt plain now and she felt like adding something new to her territory.

She decided to make a large base in the wall-like mountain where is mine usually is. She commanded the serfs in restructuring the mountain, the project lasting a few months and she used her affinity to the Earth Element to smoothen out the walls, ceilings, and floors, along with reinforcing them so they wouldn't easily collapse.

This project has also provided her with a lot of resources which were enough to upgrade her walls, gates, and towers.

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Skipping to a few years later, Alexis has started to open up her territory and connect herself to nearby settlements of fellow Factionless Players......

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Author: Welp, I'm losing motivation, and nothing coming up in my head. I have fuked myself by limiting Alexis by too much for me that I am incapable of adding anything to advance the story. But, this story was pretty fun and I have thought of something new and similar to this. Hope you all like this and if you don't, well, I don't shit as I'm just sharing and doing this for fun.

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Alexis Faction Name: Slhuhua

Black Faction: Followers of The Elder God of Hell and Underworld

Subsidiaries: Fiery Hell Group, Necrotic Skull Group, Blood Sacrifice Group, and Chimera Group.

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Investigator, Detox, Aggrieve, Tolerant, Descendent, Discomfort, Intangible, Amends, Repentance, Hog, Rugged,

To why she can use multiple troops despite her low Leadership is due it being her territory and she can lead as much of troops as she wants. If she exits her territory, the amount she could bring or lead depends on her leadership.

Aether Essence Crystals = Life/Creation

Nether Essence Crystals = Death/Destruction

Faction Creation requires the control of an entire region or more.

Novice, Veteran, Expert, Elite | Units are promoted than evolved...

Inscription, Runes, Sigil, Enchantment

Hardened Wood, Fortified Wood, Reinforced Wood, Unbreakable Wood, Indestructible Wood

[ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ]

Learned Spells: Flamethrower, Wind Gust, Hydro Blast

Flamethrower - Fire hot flames in a cone shape until stopped or running out of mana

Wind Gust - Fire an impactful gust of wind that'll knock the target away.

Hydro Blast - Fire pressured water in a wide away to push others away and get them wet.

Reminder: Sacred Totem Beasts,

Alkema Wood, Mealdean Resin, Crimson Wood, Blood Wood,

Resources: Logs(Wood), Stone Bricks, Food, Ores(Metal), Materials(Resin/Rope/Leather)

[ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ] [ - | _ S M A L L _ N O T E _ | - ]

- | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - |

Equipment Aura Levels: None, Grey, Lime, Cyan, Pink, Yellow, Rainbow | Effects or Bonus Stats

Cursed Equipment Aura: Red and Black

Blessed Equipment Aura: White and Bright

Clan/Tribe Levels: 1 -> 100

Poor Quality: Lesser-Grade, Low-Grade

Good Quality: Mid-Grade, High-Grade

Excellent Quality: Top-Grade, Peak-Grade

Premium Quality: Pinnacle-Grade, Apex-Grade, Divine-Grade

Storage Bags: 5, 10, 20, 30, 50, 70, 100, 250, 500

Stacking begins on High-Grade: 10, 20, 50, 100, 200, 250

States/Condition: Dazed, Knockbacked, Stunned, Bleeding, Injured, Starving, Parch, Concussion, Grief, Hallucinations, Raiding, Paralyzed, Fever, Sick, Delirious, Hysteria,

Common Materials: Mealdean Resin | Alkema Wood

Realism Notes: Pee, Poop, Eat, Drink, Fight Freely, Build Anywhere, Craft, Hire Mercenaries, Make Army, Troop Morale/Loyalty, Affection, Mistakes Can Kill or Equal Death,

Near-Primitive Medieval Era Age: No Civilizations, just tribal factions or just Tribes. There are hidden ancient ruins of past advanced civilizations, monoliths are one, while Sacred Monolith Totems are, well, sacred. Tribes have settlements that are town-sized and are between Tribal and Civilized, there is an economy, civil wars within factions, and very slow advancements when there are improvements, it won't automatically continuously improve, players have to do it themselves to advance the civilization, they are like pioneers and NPCs are satisfied with what they got, leaving things how it is.

Era Notes: Players are affecting the technology within the game, sooner or later it wouldn't be primitive stuff and reach peak Medieval Fantasy.

Max Level to Reach next Tier

Achieve outstanding performance to upgrade Rarity Tiers

Dungeon Difficulties: Easy, Normal, Hard, Hell, Nightmare

Ranks: EX, SSS, SS, S, A, B, C, D, E, F

Quality: Lesser-Grade, Low-Grade, Mid-Grade, High-Grade, Top-Grade, Peak-Grade, Pinnacle-Grade, Apex-Grade, Divine-Grade

Damaged/Crude, Poor, Ordinary, Quality, Premium,

Flawed/Dull, Crude, Normal, Refined/Fortified/Enhanced/Sharpened

Indestructible, Unbreakable,

- | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - | > N O T E S < | - |

[>- - - - - < Structures > - - - - - <] (} Total Plots: 128 {)

Albinda Hidden Fort's Border Gate: 1 Star | Albinda Hidden Fort's Border Wall: 1 Star

Albinda Hidden Fort's Stronghold: 1 Star | 2-Star Mystical Well: 3 |

3-Stars Serf Camps: 3 | 3-Stars Warehouses: 10 | 2-Star Craft Forge: 1 |

3-Stars Pheasant Encampment: 5 | 2-Star Armory: 2 |

5-Stars Housings: 10(+5000 Population Max) |

4-Stars Barracks: 4(+1000 Troop Max)

Mall and Tavern Inn requires Open route into the Fort

Research Lab, Alchemy Apothecary, and Magic Library requires special units to man them

[>- - - - - < Appearnace > - - - - - <]

Eye Color - Brown

Hair Color - Brown

Skin Color - Neutral Tan

Chest Size - C Cup

[>- - - - - < Tattoos > - - - - - <]

Mountain - Earth | Waves - Water | Sun - Fire | Clouds - Wind

Trees - Life | Skulls - Death | Cross - Light | Reverse Cross/Shadow - Darkness

Snow Flakes - Ice | Lightning Streaks - Lightning | Snake/Scorpion/Spider - Poison

Featureless Humanoid Figure - Neutral

[>- - - - - < Info > - - - - - <]

Name: Alexis

Gender: Female

Race: Human

Faction: Neutral

Alignment: Neutral

Wealth: 0 Copper | 0 Silver | 0 Gold | 0 Platinum | 0 Jade

Status: Commoner

Reputation(renown/prestiege): 0

Titles: None

Affinity: Wind | Earth | Fire | Water | Ice | Life | Light | Lightning | Death | Darkness | Poison | Neutral

Free Points: 0

[>- - - - - < Main Stats > - - - - - <]

Strength: 800

Vitality: 800

Agility: 800

Intelligence: 1600

Charisma: 1000

Leadership: 2000 (+1 Troop Limit per 5 Leadership ) (Currently: 400)

[>- - - - - < Hidden Stats > - - - - - <]

Willpower: 0 ( Resist Magical and Mental Ailments )

[>- - - - - < Professions > - - - - - <]

1: Crafts Inventor(Rare) - Tier 1 - Level 50/50 | +5 Intelligence, +3 Agility/Vitality/Strength per level

2: Artificer Warlord(Rare) - Tier 1 - Level 30/50 | +5 Leadership, +5 Free Points per level

3: Elemental Weapons Fighter(Epic) - Tier 1 - Level 35/200 | +10 Strength/Agility/Vitality/Intelligence, +10 Free Points

4: Summoning Overlord(Legend) - Tier 5 - Level 20/1000 | +50 Leadership/Intelligence/Charisma, +25 Free Points

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[>- - - - - < Talent > - - - - - <]

Inspired By Crafts - Increase Comprehension of Any Crafts

Polearm Genius - Increase Comprehension and Mastery of Polearms

Artistic Genius - Increase Comprehension and Mastery of Art

Environmental Adaptability - Increase Adaptability to harsh environments

Situational Adaptability - Increase Adaptability in stressful situations

[>- - - - - < Ability > - - - - - <]

Omni Item Inspection - Obtain Information From Held-Object/Item

Dimensional Storage Bag Warehouse - Hold 10 Storage Bags

Summon Troops - Take out stored Troops

Store Troops - Max Storage Limit for Troops = Leadership/10

Mana Connection Sensory - Increase connection to mana and the elements

Elemental Manifestation Enchantment - Enchant Items and through them manifest the given element

Sensitive Combat Instinct - Increase senses during combat and in danger

Summoning Overlord's Territory - Change Kingdom Building Mechanic to be suitable for the Summoning Overd

Summoning Overlord's Aura - Boost Ally Morale, Apply Pressure on Enemies, and Demoralize them

Summoning Overlord's Costless Summoning - Summon Allies without cost, Max 100 Units per day

[>- - - - - < Skill > - - - - - <]

Craftsmanship - C Rank | Gatherer - B Rank | Invent - C Rank | Item Refining - C Rank

Troop Inspection - D Rank | Seige Crafts - E Rank | All-Weapon Mastery - C Rank

Elemental Magic Mastery - C Rank | Summoning Mastery - F Rank

Overlord Tactics - F Rank | Overlord Administration - E Rank

Overlord Unit Inspection - E Rank |

[>- - - - - < Equipment > - - - - - <]

Nude

Item(Grey?) - Durability - Effects if Grey or Higher

Storage - Slots - Stack? - Durability

[>- - - - - < Dimensional Storage Bag Warehouse > - - - - - <]

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[>- - - - - < Inventory > - - - - - <]

Fusion Table | Low-Grade Barrack Cube(0/50) |

[>- - - - - < Relations > - - - - - <]

None

[>- - - - - < Property > - - - - - <]

Territory: Albinda Hidden Fort( 1 Star ) - Region: Rippling Terrain Province

Relations(people): Enmity, Hostile, Hated, Disliked, Nuisance, Neutral, Acquaintance, Amicable, Friends, Trusted, Exalted, Devoted/Lover, Spouse/Married

Relations(groups): Hostile, Hated, Adversary, Unfriendly, Nuisance, Neutral, Friendly, Trusted, Exalted, Devoted, Revered