As for time, that was the second major challenge.
Ren Suo had played the game for three days, his hat count increasing from 13 to 16, yet Ren Suo had only transformed five hats.
It was well known that although hats required plot-driven idle collection of resources, each hat only needed about 3 to 4 hours, and Ren Suo, being a night owl, could easily set an alarm, waking up on time to collect the resources and continue the hat trials.
However, each hat trial presented a different scenario, and while most were memories from boys' childhoods or adolescence, their troubles varied widely—some required confessions to progress, while others cherished their tender memories forever.
Each trial and error consumed resources, and sometimes, after a mistake, continuing only led to a dead end that drained resources in vain, wasting both time and resources, unless Ren Suo could survive in extremis.