Chereads / Versatile: Alternate World / Chapter 113 - Pioneers of Sandurk: Part 1

Chapter 113 - Pioneers of Sandurk: Part 1

I was expecting a less amount of stat added like around 10 or 20 but to have all of those Iron Swords converted into 1 STR is kinda broken. If I keep on feeding my Versatile Weapon a lot of Iron Swords, will my Versatile Weapon be able to hit the maximum stat level?

Checking my inventory, I still have a few Iron Swords dropped when killing some enemies namely the skeletons They drop a few amounts of Iron Swords alongside the Rusty Iron Sword that is not considered as a weapon but just a trash item to fill your inventory so it's not a wonder why I have them and disposing of them is only possible by smelting them into the forge to create scrap iron. It's not even possible to feed it to the Versatile Weapon since it displayed not applicable before.

I pulled out 50 pieces of Iron Swords, most of the drops I got are all Rusty Iron Swords from the skeletons so this is a bit a little compared to the amount of Rusty Iron Swords I got. After putting them back on the table, I held the Versatile Weapon again and put the tip in front of the pile of Iron Swords.

"[Devour]!"

The Versatile Weapon revealed its monstrous look and appeared like a dragon before it opened its wide mouth and swallowed the sword. Contrary to what I am expecting, the Versatile Weapon vomited some of the Iron Swords. After that, a panel appeared before me.

[The Versatile Weapon is now satiated with the item, [Iron Sword] and will no longer devour any weapon of this kind.]

"Huh, and I thought there is no limit to the weapon's hunger. I guess they will also limit it."

Counting the remaining Iron Swords on the table, there are only 11 pieces left out of 50 pieces that I allowed the Versatile Weapon to devour. I check the stats of the weapon to see the changes.

[Versatile Weapon]

Weapon Level 2

[Exp: 321/1000]

Type: Weapon Equipment

Rarity: God Tier

Equippable at level 0

Equippable by: Versatile

STR: +220

AGI: +15

DEX: +21

END: 18

INT: 19

Special Skills

1. Devour - can devour weapons and armor to level up the weapon. It can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can be devoured. Devouring a weapon counts as Amalgamating.

2. Change Form: - can change to different forms of weapons currently available.

3. Vampiric Lifesteal - normal attacks coming from this weapon can heal the user's HP by 10 every hit. This skill won't activate if it was a skill used, only normal attacks are counted. It can be used in all forms.

[Further special skills are not yet discovered, please let the weapon devour a few weapons with abilities]

Note: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that hold tremendous power but it ends up in the hands of the mortal.

Second Note: Certain conditions are not met, unable to read the second note

Restriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner

Bound: Bladeheart

Durability: N/A

It has grown to reach 220 STR! If that is the case, does that mean every 200 pieces of a weapon or armor, the Versatile Weapon will stop eating the same item after getting 200 pieces devoured?

Is that their method of limitation? No wonder this weapon has the attribute sin of gluttony, it has a great amount of power to devour almost anything if not for its limitation. Then, something came to my mind, what if my weapon managed to devour the original Sin of Gluttony Weapon? Getting that would be a hassle but if my weapon managed to get stronger, then that will be completely worth it.

I don't plan to feed the Versatile Weapon another batch of weapons for now. I don't know if it has a limit to its eating habits. If it has, then I should just look for stronger weapons for the Versatile Weapon to devour instead of cheap weapons like the Iron Sword.

With things done with my weapon, I started working for my armor. Because my blacksmithing skills are still too low to properly create a decent armor, I have to give up temporarily to ensure that the final armor I will be making is good and has a superb quality. Rushing things will not do any good except disaster and I have to avoid that. The materials are also troublesome to gather so instead of wasting my time creating my ideal armor in the early levels which will also result in wasting precious materials, its much better to raise them in Sandurk where materials for faster leveling the Blacksmithing is plentiful and with high quality.

Next is the potion brewing. Before I went ahead and create my first chemical x variant potion, I opened the skill tree tab and went to the Alchemist Skill Tree.

Alchemist are considered as support-dps as they are also able to inflict fast damage using the weapon, Hook and Chain. They might be squishy and not as tanky as normal swordsman class, their debuff inflicting skills are top notch and this is the ranked first class that can inflict severe poison followed by Ninja and Assassin. Also this class has a good support passive for the EX class Apothecary, the promoted version of Pharmacist. And that is my reason why I came here.

[Apothecary Master]

2nd Tier

Passive

Info: Crafting potions and other items related to Pharmacist and Apothecary ex-class will allow the user to receive 10 mastery points regardless of the rarity of the product. Failure rate will also decrease the higher the level of the user's ex-job stat.

Note: Does creating juice counts?

After purchasing the passive, I pulled out the herbs I managed to harvest while exploring since random herbs grow in forests, dungeons and just on the side of the road. There is no need for me to purchase them as Health Potion ingredients are easy to acquire. Potion Brewing takes me back because it is the only way for me to acquire potions in the past timeline during my early days due to the lack of gold that a bottle of potion that only cost 5 copper is too expensive for me.

[Small HP Potion]

Duration: Instant

Type: Consumable

Effect: Heals 100 amount of HP upon consumption.

Note: This potion tastes sweet but it's just a small amount.

[Small MP Potion]

Duration: Instant

Type: Consumable

Effect: Heals 50 amount of MP upon consumption.

Note: This potion tasted like sh*t, but what can you do, you needed it.

It was much easier than blacksmithing. I wonder why I didn't stick to this job before and choose blacksmithing instead. This ex-job is much easier, profit is always rolling and ingredients are cheap in the market and easy to acquire.

...

4 hours later, I managed to create 200 pieces of Large MP Potion and Large HP Potion. I also have a little bit of a leftover ingredients which is going to be used in the future so I will be saving them up.

I equipped my old gear and finished my preparation. Time to snatch one spot for the Sandurk Exploration.