"Dungeon: Eternal Kingdom" was a positive game that encouraged gamers to be progressive, law-abiding, and passionate about learning.
Even when a large neutral Dungeon such as Winterfell was opened to the gamers, they wouldn't do what they wanted like in other sandbox games with a high degree of freedom.
The killing and robbing in Skyrim and the GTA series of games were prohibited in Winterfell.
The Winterfell inhabitants were friendly and unable to attack the gamers. Some prominent private property and objects were being watched under tight security and were unable to be taken by the gamers.
Gamers were still able to interact with non-private objects like sculptures and public decorations. However, the interactive nature of the objects didn't mean that they could be carried away.