Earth: Planet Earth. Also refers to the plane of existence as a whole. Ken's home world. Earth exists disconnected and opposite of Egid, like two sides of the same coin. Home to one intelligent species: humans
Egid: Pronounced "EY-gid." The name of the planet/plane of existence that Ken is transported to. Home to many intelligent species, of physical and non-physical composition
Eastern Continent: Untouched frontier rich in resources. Inhabited by many monsters. Most notable race is the orcs. Old ruins are found far inland, suggesting that people inhabited the lands at some point in time
Western Continent: Known civilization. Made up of countless countries. Inhabited by a great many intelligent races. Many islands and archipelagos dot the coasts
The Land Bridge: The only known way to cross over between continents. Technically part of the frontier. Is almost as wild and bountiful as the eastern continent
The North/South Dividing Seas: The seas between the two continents. Storms, harsh waters, sea monsters, and rocky waters make it impossible for even the saltiest sea crew to sail
Clarenburgh: A walled city state nestled inbetween two large mountain ranges. Rich earth makes farming in the surrounding area very bountiful. The adventuring capital of Egid, it sits on the only entrance to the eastern continent. Supported by surrounding countries, it is governed entirely by the Adventurer's Guild
The Greater Continental Union: A diplomatic union of various countries in Egid. Members include, but aren't limited to, the three countries that surround Clarenburgh and Clarenburgh itself. Is advised largely by the Adventurer's Guild. Members use a silver based currency know as Kronnas
Adventurer's Guild: A place where mercenaries and warriors can be assigned jobs according to their skill level. Is present in every known civilization in Egid, every major city has a district HQ. Extremely powerful organization, could possibly rival the might of large countries if it wants to, but it prefers playing the diplomat
*In progress*