Cards

[Card: Goblin rage

Effect: The rage of a goblin overtakes you or your target causing you or your target to deal 50% more damage while taking 50% more damage]

[Card Repeat

Effect: Copies the last card you used repeating its effect]

[Card: Fireball

Effect: creates a fireball that does 300 damage.]

[Card: Chain Lightning

Effect: launches lightning Dealing 100 damage up to 10 targets and has a 10% chance to paralysis the target for 1 sec]

[Card: Ice step

Effect: You leave a trail of ice behind yourself for 10 seconds. You can teleport to any part of your ice trail before it dissipates.]

[Card: Looters Grasp

Requires: 1 Blank Card

Effect: You steal a spell of a target for a single use. Randomly Chooses a spell from the target. The blank card is destroyed upon using the stored spell. If used out of combat this card has a 30 min Cooldown.]

[Lesser raise Horde undead.

Requires: Corpse

Effect: Raise a Corpse into a Horde zombie or Horde skeleton. 25% chance to create a Horde ghost when raising a corpse. Can combine 25 Horde zombies, Horde skeletons and Horde ghosts to create a Horde abomination. Combine 5 abominations to Summon Horde King. Upon Combining there is a 20% chance for excess material to transform into a Corpse Weapon. For possible Horde undead combinations Inquire from your system. Has no Cooldown out of combat. 10/10.]

[Card: Fairy Blast

Effect: Deal 5 damage to the target. fairy blast deals 5 more damage for each fairy blast that you used within the same Battle. Has Horrible Homing.]*10

[Card: Fairy Magic

Effect: All spells deal 10 extra fairy damage for 5 mins.]*2

Doesnt have this

[Card: Fairy blast T1

Effect: Deal 8 damage to the target. fairy blast deals 8 more damage for each fairy blast that you used within the same Battle. Has Minor Homing.]