Skills casting could fail. This was a big change for manipulators!
Moreover, this was a lot worse than the change for gunners and warriors.
The reason was that manipulators' damage mainly came from bonus energy damage. Also, many of them were in the area of effect attacks. As such, the appearance of the single unit damage cap affected them the least!
However, the change which made it possible for skill casting to fail was life-changing to manipulators!
Now, manipulators' skills could fail in two ways.
The first was from interference between energies!
When two manipulators project and construct the energy models of their skills to the same area or location, an interaction between the two types of energies may occur, and these interactions could cause one or both skills to fail!
Normally, this would be fine, but if it were against a Boss monster, the impact would be huge.