Lion wakes up in a dark space, he only remembers being swallowed by a black hole that appeared suddenly one hour before the start of his birthday.
He looks around but can not see anything, so he hears a robotic voice.
Name: Lion Scott谩r Smith Gender: Male Race: Human Age: 20 Lv: 1 [0/10] Class: Sub class: God: City: Cultivation: Title: Status Hp: 840/840 [ (44 + 40)*10] Mp: 680/680 [ (32 + 36)*10] Strength 13 + 11 (24) Dexterity 14 + 11 (25) Agility 13 + 11 (24) Vitality 18 + 26 (44) Endure 17 + 23 (40) Intelligence 16 + 16 (32) Wisdom 17 + 19 (36) Perception 16 + 41 (57) Luck 22 + 31 (53) Charisma 11 + 11 (22) Resistance Physic: 10 Magic: 10 Elementary - Wood : 10 Elementary - Fire : 10 Elementary - Water : 10 Elementary - Ice : 10 Elementary - Air : 10 Elementary - Earth : 10 Elementary - Lightning : 10 Elementary - Metal : 10 Elementary - Light : 20 Elementary - Dark : 10 Elementary - Poison : 10 Arcane - Time : 0 Arcane - Space : 0 Affinity Elementary - Wood : Big Elementary - Fire : Medium Elementary - Water :Medium Elementary - Ice : Small Elementary - Air : Small Elementary - Earth : Small Elementary - Lightning : Small Elementary - Metal : Small Elementary - Light : Small Elementary - Dark : Small Elementary - Poison : Small Arcane - Time : Small Arcane - Space : Small Pool Elementary: Elementary - Wood : 980/980 Elementary - Fire : 340/340 Elementary - Water : 340/340 Elementary - Ice : 68/68 Elementary - Air : 68/68 Elementary - Earth : 68/68 Elementary - Lightning : 68/68 Elementary - Metal : 68/68 Elementary - Light : 68/68 Elementary - Dark : 68/68 Elementary - Poison : 68/68 Lineages: Hunter (52% complete) Anituk (35.6% complete) Tupi-Guarani (16.7% complete) Amminak (14.23% complete) Atupok (12.9% complete) Moors (12.12% complete) Nefilim (11.32% complete) Gaulian (8% complete) Demon (6.89% complete) Numian (4.4% complete) Ode (3.5% complete) Atlantic (3.2% complete) Avian (1.8% complete) [...] Lion (0.8% complete) [...] Vampire (0.1% complete) Werewolf (0.1% complete) [...] Dragon (0.00000000000001%) [...] Legacy Skills: Heart of Nature (Anituk 10%): {passive} Greater connection with natureza. + 10 all elemental resistance + 300 elemental pool (wood) + 1 all status Celestial Vitality (Nephilim 10%): {passive} you have a Celestial Vitality. + 20 vitality + 10 Endure Protected energy skin (Moors 10%): {passive} makes skin more resistant to light and magic. + 2 endure + 10 elemental resistance (light) + 10 physic resistance + 10 magical resistance Sense of location (Atupok 10%): {passive} better understanding of geography and its location. + 20 Perception Finder (Amminak 10%): {passive} It's easier for you to find things and make discoveries. +20 luck Perception of shaman (Tupi-Guarani 10%): {passive} better Shamanism. +10 Perception +8 wisdom +5 intelligence Predator (Hunter 10%): {passive} you are a Predat贸ria. +10 all status Eye of the predat贸ria (Hunter 50%): {active} Allows view status of prey. Special conditions : [none] Passive Skill: Farm Lv2 Martial Arts Lv3 Architecture Lv1 Mechanical Lv3 Blacksmith Lv1 Biology Lv3 Chemistry Lv2 Alchemy Lv1 Physics Lv2 Medicine Lv2 Domar Lv3 Policy Lv3 Music Lv1 [...] Active Skill: [none] Magic : Shamanism Lv1 Beasts tamed: 26> "This is amazing" He is really surprised with status that appeared suddenly, but he soon calmed down. First he tried to understand why there was a difference between race and lineage, immediately after he thought it, an answer appeared. Lion was impressed by the fact that he received the answer to his doubt only by thinking of her, so he thought of another doubt. -First person- I thought about what those points were and immediately received the answer. So you get points to achieve balance. Transforming energy points are used to increase status, or add body parts, or change body parts (repair defects or problems), or cure illness or damage. Each point adds 10 status. Lineage points are used to improve the lineage. Each point adds 1%. Skill points are to acquire or improve primary skills. Each point 1 Lv, Max Lv5. Rank Lv Lv1 - Amateur Lv2 - Apprentice Lv3 - Professional Lv4 - Specialist Lv5 - Teacher Lv6 - Master Lv7 - GrandMaster Lv8 - Sage Lv9 - DemiGod Lv10 - God > 'So I can get 100 status points or change something in me, 100% in the lineage I want and upgrade or buy 5 skills. Before doing anything, I need to know if it is possible to increase the training status, there is some status that is not appearing, how the lineage works, what are primary skills, how does the Lv ' Lineages are special, necessary to enter certain places, to learn certain skills, to change their race, to use certain items, and to receive legacy skills, among other things. Legacy abilities are received when the lineage reaches 10%, 50%, and 100%. The skill received varies for each individual, and can be positive or negative, but all skills received in 10% are passive, while all abilities received in 50% are active, in 100% it is random. Due to the possibility of negative abilities, the desire to maintain a strong lineage, the large presence of mana, and other factors, it is rare for anyone to have more than 10 significant lineages (> or = 1%). Only strains with 10% or more can increase naturally, and only significant lineages can be augmented with special items and conditions. Primary skills are displayed in the main status area and contain many skills under them. The divine system is a form of accumulating energy, without the divine system, when a being dies much of the energy (mana, biochemistry, among others) end up being released and eventually dissipated. The system is responsible for absorbing this released energy, which is then divided into eleven parts: -A part goes to the system; -A part goes to the pantheon of the system; -A part goes to your patron God; -A part becomes coins (which can later be converted into energy again); -A part goes to your city, state, kingdom and empire in which you are a citizen (as long as they are recognized by the system); -A part goes to their active lineages (10% or more); -A part goes to your abilities; -A part becomes pure energy that can easily be assimilated by a cultivation technique; -A part becomes experience; -A part combines with a dead body part or some nearby item giving rise to Drop (growth type weapons can absorb that part) -The final part goes to the system for other needs. > 'I understand a part go to my nation as a form of tax! But what is the Pantheon of the System? The patron God? Is there a Cultivation Technique? And what are the other needs? ' God the Patron is the God who sponsors you, bestowing special abilities, titles, special classes among other things. Cultivation techniques is a way to absorb energy from the world to increase the experience, improve active lineages, modify the body, increase status, create new types of energy to use (Qi, Yang energy, Yin energy, among others) among other functions. Other needs include titles, classes and other factors not specified. > 'Hmm? I had even forgotten about the class, but what is its function? ' 'With this information I already know what to do, first I will make some modifications in my body, increase my status is a little clever idea, since I can increase later with training. What can I change? ' 'I know, I can make my blood magical and spend manna on it and use it to nourish the rest of my body, and make my heart look like a mana crystal. ' When I thought of it, there was an image of how I'm going to stay after this change and how much it cost. Seeing that I still had enough points I decided to make more changes before confirming, I can take advantage to do some tests. 'Let's add a couple of frozen horns and a flame in the middle and so make my body white with red lines when activated, the white is water element and the red element is ice, and add a metal tail. And why not a pair of black wings that absorb energy, especially light, and that are electromagnetic and that manipulates gravity. A system similar to the circulatory system has only made of plant and no place of the heart has a seed in the nape. And everything has to hide. ' Choose how much you want to spend> 'It's really possible, I just said it all joking. Hmm? I really should do it, it seems to have a trap here, but I really will be amazing if I go on like this. Lets do this. But I have to decide if I'm going to spend 10 or 9. I'm going with 10, and I'm going to spend the last point to increase my luck. ' 'Confirm! ' [Power Wings] Effects: Electromagnetic Manipulation, Gravity Manipulation, Energy Absorption. Status: being generated (0/100) [Demonic transformation: Demon of fire and ice] Effects: elemental body of fire and ice, ice horns, elemental fire (a ball floating between the horns), tail of metallic thorns. Status: being generated (0/100) [Magic Blood, Crystal Heart] Effects: Greater reserve of Mana, Better MP regeneretion, nourishment of the body. Status: being generated (0/50) [Plant System, Plant Nucleus] Effects: Better regeneration energy elementary wood, greater connection with plants. Status: being generated (0/10)> Before I could react, something unexpected happened. [Veins and Heart of Nature] Effects: Better regeneration energy elementary wood, Greater Connection to Nature, Druid Magic low cost. Status: being generated (0/60)> "Amazing" 'I think I have to spend my lineage points now, first I think I should raise as many lineages as possible to 10%.' Gaulian (10% complete) Demon (10% complete) Numian (10 %% complete) Ode (10% complete) Atlantic (10% complete) Avian (10% complete) Lion (10% complete) Vampire (10% complete) Werewolf (10% complete) Dragon (10% complete) Turtle (10% complete) Ant (10% complete) Cobra (10% complete) Legacy skills: Barbarian force (Gaulian 10%): {passive} I am Strong. +10 force - 5 Wisdom Demonic Wisdom (Demon 10%): {passive} has access to basic knowledge about Demons. +5 wisdom +3 intelligence - 3 force - 3 dexterity Builder (Numian 10%): {passive} Better build knowledge. +2 intelligence +2 wisdom +2 dexterity +2 perception Martial Domain (Ode 10%): {passive} Allows you to create a martial domain, greater martial talent. +5 perception +1 all status Water Breathing (Atlantic 10%): {passive} allows breathing underwater. +200 elemental pool (Water) Sense of Flight (Avian 10%): {passive} best guiding ability while flying. +100 elemental pool (Air) +5 Perception King Royalty (Lion 10%): {passive} unlocks royalty status. +10 Royalty +5 Charisma +1 all status. Light damage (Vampire 10%): {passive} You do not like light. -10 elemental resistance (light) +10 elemental resistance (dark) Vitality (Werewolf 10%): {passive} increases vitality. +5 vitality +3 endure Dragon Blood (Dragon 10%): {passive} Your blood equals that of a dragon. Better HP regeneration +5 vitality +5 Endure +1 All Status Great Life (Turtle 10%): {passive} You have a longer life. +100 years of life Tunnel (Ant 10%): {passive} You have a deep understanding of tunnels, how to do, how to maintain and how to map. +100 elemental pool (Earth) Venomous Prey (10% Snake): {passive} Your prey has poison. +100 elemental pool (Posion) +10 elemental resistance (Posion)> [Dragon Blood, Crystallized Dragon Heart] Effects: Better MP and HP regeneretion, increased Mana reserve , Body Nutrition, Dragon Magic Unlock, special class unlock. Status: being generated (0/100)> 'For my luck there came no negative legacy ability, only a few that seem to be useless.' 'It also seems like I have to wait a long time for the special conditions to be generated.' 'Now I have to choose my skills, so it seems I can choose a main skill to increase, but I'm seeing many interesting secondary skills, I wanted to increase a secondary skill' 'Well then, analyzing a long list of skills available to me choose I chose 5 skills and within them some sub skills, all in Lv 1' Summon Lv1: Summon Pet Lv1 (summon a beast or tamed animal); Magic Druid Lv1: accelerate plant growth Lv1; Craft: Lv1 Craftsmanship dexterity Lv1 (+4 dexterity per skill Lv); Magic Dragon Lv1; ArcaneCraft Lv1; Craftsmanship dexterity Lv1 Arcane Magic Lv1; > Hp: 1080/1080 [ (57 + 51)*10] Mp: 810/810 [ (40 + 41)*10] Strength 13 + 21 (34) Dexterity 14 + 17 (31) Agility 13 + 14 (27) Vitality 18 + 39 (57) Endure 17 + 34 (51) Intelligence 16 + 24 (40) Wisdom 17 + 24 (41) Perception 16 + 56 (72) Luck 22 + 34 (56) Charisma 11 + 19 (30) Royalty 12 + 24 (36) Resistance Physic: 10 Magic: 10 Elementary - Wood : 10 Elementary - Fire : 10 Elementary - Water : 10 Elementary - Ice : 10 Elementary - Air : 10 Elementary - Earth : 10 Elementary - Lightning : 10 Elementary - Metal : 10 Elementary - Light : 10 Elementary - Dark : 20 Elementary - Poison : 20 Arcane - Time : 0 Arcane - Space : 0 Affinity Elementary - Wood : Big Elementary - Fire : Medium Elementary - Water : Big Elementary - Ice : Medium Elementary - Air : Medium Elementary - Earth : Medium Elementary - Lightning : Small Elementary - Metal : Small Elementary - Light : Small Elementary - Dark : Medium Elementary - Poison : Medium Arcane - Time : Small Arcane - Space : Small Pool Elementary: Elementary - Wood : 1110/1110 Elementary - Fire : 405/405 Elementary - Water : 1010/1010 Elementary - Ice : 405/405 Elementary - Air : 505/505 Elementary - Earth : 505/505 Elementary - Lightning : 81/81 Elementary - Metal : 81/81 Elementary - Light : 81/81 Elementary - Dark : 405/405 Elementary - Poison : 505/505>