Chereads / One more day to live / Chapter 2 - A transparent board and level 13!

Chapter 2 - A transparent board and level 13!

Sunbeams entered through the holes of the building making Berto feel more and more heat with every second that passed until he woke up.

He was still stunned by the sudden fainting Berto had suffered, his vision was blurred and his head felt a lot of pain.

"Everything hurts" (Berto)

Berto opened his eyes taking off the sunbeam and in front of his eyes there was a kind of black board which was transparent.

The pure curiosity of Berto immediately acted touching the black board with the palm of his hand and this brightness for a few seconds with a too light tries.

At that time Berto stopped feeling dizzy and had no blurred vision either.

Looking at the table again, Berto was able to see his name and some numerical values noted in this table.

[Berto] Lv.1

Light Hunter

[Health] 33

[Stamina points] 11

[strength] 11

[dexterity] 19

[Agility] 11

[Intelligence] 24

[Knowledge] 19

[Vitality] 14

[Constitution] 11

[Luck] 27

Confirmation of required level increase

Attribute points remaining unused 65

[Skills]

Craftsman Lv.1

Trapmaster Lv.1

Berto could not understand what those numerical values ​​were, so he decided to check one by one to see what he found.

Health 33: Basic health of the person if it reaches 0 the person will die the values ​​of vitality and constitution help to increase this value.

Stamina points 11: Allows the use of complex skills. The numerical value of this parameter is affected by intelligence and agility and dexterity.

Strength 11: Increase in physical strength, load capacity, physical damage, resistance to damage and slight health bonus per point to force.

Dexterity 19: improves the handling of the body and the hands besides that increases moderately in +0.3 of speed of movement every 5 points.

Agility 11: improves body movement and in high values ​​helps to dodge enemy attacks and highly increases movement speed by +0.5 every 5 points.

Intelligence 24: moderately increases the stamina points by +3 for every 1 point, helps to understand complicated things better.

Knowledge 19: It helps the good memory and also helps to increase all the values ​​mentioned above by +0.3 for every 5 points.

Vitality 14: Moderately increases the health points by +25 for every 5 points, every 5 points you get + 0.5% of physical and elemental resistance.

Constitution 11: Greatly increases health values by +39 points for every 2 points, every 3 points you get +0.5 physical defense and + 0.5% increase in resistance to poison.

Luck 27: It affects many categories, mainly the chances of critical hits, the discovery of hiding places and the encounter with rare monsters and increases the chance of trading successfully.

Berto also observed that there were two words under which "Skills" was said, and he decided to inspect them as well.

Craftsman Lv.1: Allows the use of different materials to create items or more complex weapons, allows the development of new manufacturing methods at high levels.

Trapmaster Lv.1: With the time of use of traps a person becomes more adept at the use of these giving better use to them, in high values the traps can be created with better materials and with different and complete mechanisms to maximize the damage that they produce.

Berto without much thought he decided to spend his attribute points quickly but intelligently.

[Berto] Lv.13

Light Hunter

[Health] 184

[Stamina points] 11

[strength] 20

[dexterity] 30

[Agility] 30

[Intelligence] 24

[Knowledge] 20

[Vitality] 20

[Constitution] 20

[Luck] 37

[Movement speed increased +2.6%] =102.6%

[Load capacity increased by +15%] = 115%

[Attribute points remaining unused] 00

[Skills]

Craftsman Lv.1

Trapmaster Lv.1

Berto felt physically stronger and also felt lighter than ever before in his life.

"So this is the system that hunters possess?"(Berto)

Berto began to think that thanks to that expert hunters were so powerful what means that with effort and dedication could also achieve to become a great hunter.

Looking around now, Berto could see that the names of the objects were marked with a yellow aura.

"Now, what do I do?"(Berto)

Berto asked himself and his stomach echoed.

* Rumble*

"What I'm doing today will be looking for food."(Berto)

Berto began to take all the objects marked with the aura and with them he managed to make 3 different traps, one that when exploding would spread at high speed wire with spikes, nails and old coins, the other had only a tin filled whit black sand and the last one had screws and nails.

Berto needed materials so the only remaining idea was to go scavenging.