Besides levels, character's powers are determined by the masteries, techniques, and spells they have access to.
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Mastery
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Masteries describe how skilled the character is in specific fields. While mastering the use of a weapon is arguably the most important, having a good combination of other masteries make one a versatile and more successful adventurer.
A good adventurer group would consist of like-minded individuals who possess a wide range of skills for different situations to cover each other's weaknesses.
〕=〘 Mastery: Weapon 〙
〕=〘 Mastery: Subterfuge 〙
- Sneaking
- Camouflaging
- Spotting
- Tracking
- Trap setting
- Trap disarming
- Lockpicking
- Pickpocketing
〕=〘 Mastery: Artisan 〙
- Smithy
- Bowyery
- Leather Working & Tailoring
- Armorsmith
- Jewel craft
- Woodworking
- Construction
- Alchemy
- Cooking
〕=〘 Mastery: Production 〙
- Foraging
- Fishing
- Farming
- Animal Handling
- Quarrying
- Scavenging
- Carcass Processing
〕=〘 Mastery: Socializing 〙
- Etiquette
- People reading
- Bartering
- Persuasion
- Intimidation
- Charm
- Bluff
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Techniques
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Techniques are physical combat moves that can (usually) be activated at will. Some of them are passive buffs, while most are used actively.
Techniques are unlocked by reaching a specific level in mastery, then visiting a trainer and paying money for training.
The techniques we have seen Manco use are
- Fast Reload (passive)
- Focused Shot
- Aimed Shot
- Crippling Shot
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Spells
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Spells might sound the most straightforward; however, spells in L3 are pretty complicated. There are no less than a dozen ways to categorize them. Below are the most often used methods of classification. No method of classification can encompass all the spells.
- Elements (light, darkness, fire, etc)
- Effect (damage, crowd control, buff, debuff, summon, etc)
- Activation method (instant, chant, channel, etc)
- Discipline (mage, sorcerer, warlock, shaman, etc)
- Form (bolt, wave, beam, etc)