Every major city had taverns, and every major city had taverns owned by players. Compared to the system taverns, the player taverns might not be big enough, and they might not have a complete range of drinks, but the players still preferred the players’taverns. Other than the fact that the players’taverns made people feel more considerate and casual, the key was that the players still had to communicate with each other if anything happened to the players’taverns. It was unlike the system, which only acted according to data and never showed mercy.
For example, in the current situation, the player-owned taverns were very helpful.