In addition to strength points, the other part was recovery points, which was how long it would take to recover after taking a full-force blow of the corresponding level. The shorter the time it took, the higher the points.
The calculation method of the recovery points corresponded to the strength points. The points were obtained by multiplying the recovery time by the corresponding proportion.
For example, if someone chose to launch a full-force attack from an early-stage foundation building cultivator, then his strength points would be 20 points.
If he needed two hours to recover, it would mean that it was a minor injury, and the recovery points would be equivalent to 100% of his strength points, which was also 20 points.
If he needed half a day to recover, it would mean that he was only slightly injured. The recovery points would be 80% of his strength points, which was 16 points.