"I already found my first cave about an hour ago," Emile said as they continued to walk deeper into the woods.
"How did you find it?" She asked feeling peaceful on the inside.
"I followed a Boar until it arrived at its home." He replied; confused about where she was taking him.
"How about we split up? I'll follow a mob, and you will follow one." She said something she didn't want to do. She wanted to stay with him but having better efficiency was more important.
"All right, I'll go towards the left and you go towards the right." Emile walked in the direction he mentioned. They split up.
After 10 minutes of walking, he noticed that trees turned into a different shade of brown. In the distance, he saw a white bunny hopping around and eating grass.
He identified the bunny using Pinpoint.
Albino Bunny
Normal Monster
Level 3
Hp: 80/80
Atk: 25-38
Agility: 24
A glass cannon with high attack and high speed but low vitality.
Weakness: Attacking the leg will deal the cripple stat making its Agility much lower.
He didn't want to provoke the bunny since he needed to follow it. He got closer to the bunny.
The bunnies ear perked up, and it looked around. It had heard his movement. The bunny sensed where he was hiding and charged at him.
It was moving swiftly and covered the distance between them in about 3 seconds. He tried to dodge but was too slow.
-32
The bunny did over about 1/8 of his health. Having 24 Vitality allowed him to have 240 hp.
Emile reacted and throw out two fingers aimed at the leg of the bunny.
-62 True Damage
The Bunny charged at him again.
He used Void-steps which increased his agility to 27 allowing him to dodge the bunny. He then hit it one more time before it died.
[You have slain the Albino Bunny]
...
He gained 15 exp from killing the bunny and some meat. He needed to look for another mob.
Emile walked around, hoping to find another bunny. After a few minutes of looking around, he noticed a bunny eating grass. He stayed at this distance and waited for the bunny.
Emile was a patient individual. Emile would wait for the bunny to move somewhere and then he would pursue.
This back-and-forth movement created a cycle. This cycle lasted for 45 minutes. During the 45 minutes, Flower Queen messaged him about finding a cave. She could follow a green snake back into its cave.
As Emile observed the bunny, he noticed peculiar things that didn't occur in the past 45 minutes. He saw that the bunny became very shifty. It would perk its ear every few seconds as if it was afraid of being followed.
This caused Emile to feel excited. He showed none of his excitement on the outside; the bunny might notice.
After a few minutes, the bunny went into a full sprint towards a specific direction which was north. He got up and pursued the bunny. The bunny was moving faster than him which caused him to fall behind.
The bunny hadn't noticed that there was someone chasing behind him. It did zigzags to throw any potential followers and entered a small cave. The entrance to the cave was narrow. He would have to crawl in to enter the cave. He crawled through the hole and entered a big spacious area which had lighting.
[You have discovered a new location]
[You have found the Albino Bunnies hideout]
[You have gained 100 fame]
[You will earn more fame if you clear the location]
This was the same system notification as the previous notification about entering the Boar's cave.
Emile noticed that there were many small holes in the ceiling. These holes allowed light to travel into the lair. He could see what was going on in the cave. Light flowed through and illuminated the place.
In the cave, there were about 25 different bunnies lying around. They were lounging in many positions. There was also a big stack of food to the left of the cave.
At the center of the cave, was a much bigger bunny. It was about triple the size of the of the other bunnies. He examined the stats of the bunny.
Albino Bunny King
Chief Ranked Monster
Level 5
Hp: 1586/1586
Atk: 78-101
Agility: 25
Skills: {Berserker} {Hind Leg Kick}
Weakness: Attacking the hind leg will deal the cripple stat making its Agility 30% lower and stops any movement attacks.
The bunny was bigger than other bunnies which caused it to be prone to cripple.
Emile knew he couldn't kill all the enemies at the same time so he lured out the rabbits one by one. He went outside of the cave to look for a rock. He wanted a projectile to throw at a Bunny.
Emile found a rock and went back into the cave. When he entered the cave, he focused his attention on remaining undetected. He stood near the entrance and throw the rock straight at an Albino Bunny.
He hit the bunny.
-9
Other bunnies noticed this and charged at him. He escaped the cave. Since the entrance was narrow, he could kill one bunny at a time.
He punched the bunnies as they exited the cave. Each punch knocking back the bunnies, causing the bunnies to be trapped them in a loop of death.
The first rock attracted eight bunnies; He killed them by standing in front of the entrance and punching them.
Emile went to look for another rock and repeat the same process. He continued to kill the bunnies as they came out.
Emile killed all the bunnies in the cave except the Albino King. He needed 110 experience to level up.
Emile entered the cave once more and fought the Albino Bunny King.
Emile threw another rock aimed at the Albino Bunny King which did little damage but grabbed its attention.
-10
The Bunny moved at a fast speed and would ram straight into Emile but he used the Skill: Void-Steps. He avoided the attack and throw a punch aimed at the leg of the Bunny.
-62 True Damage
[You have crippled The Albino Bunny King for 5 seconds]
The speed of the Bunny dropped. He could deal out two more punches aimed at the leg.
-64 True Damage
-60 True Damage
The cripple stat didn't stack meaning it was about to regain its speed.
After it regained its speed, Emile had about 15 seconds left of Void steps effect.
Emile needed to do as much as damage as he could now. He chose to once again attack its hind leg by moving behind it. He needed to take advantage of his speed which was faster than the bunny.
-64 True Damage
[You have crippled The Albino Bunny King for 5 seconds]
-68 True Damage
-66 True Damage
The Albino Bunny had over 1000 hp left which was a problem. He could only do the cycle one more time.
It regained its speed, and he threw out more punches at its hind leg.
-66 True Damage
[You have crippled The Albino Bunny King for 5 seconds]
-64 True Damage
-62 True Damage
He lost the speed buff from Void-Steps and the Albino Bunny gained its speed again. It charged at him, turned around and kicked him using its hind legs.
-86
He had 156 hp left.
After he got hit, the bunny knocked him back 5 meters. While in the state of being knocked back, he threw one of his rocks aimed at the leg of the Albino Bunny King. He didn't know if it would deal the crippled state. The system notification gave him a sense of relief.
-10
[You have crippled The Albino Bunny King for 3 seconds]
The time Emile crippled it for, was less than when he threw his punches. He understood that the rock was weaker than his punch which caused for a shorter time of being crippled.
He got up and ran forward to deal as much damage as he could. The bunny tried to move out of the way but it was too slow. Emilee hit it with one punch at its weak point.
-62 True Damage
The cripple stat ended. Emile got lucky because he threw out his punch before the cripple stat ended. He landed the punch after the cripple stat ended causing the cripple debuff to reappear. The Bunny didn't have time to dodge the attack at such a close range.
-64 True Damage
[You have crippled The Albino Bunny King for 5 seconds]
-132 True Damage + Critical Hit
Emile realized that he could exploit this. He waited for the Cripple debuff to finish. He threw out his punch at the last few milliseconds before the debuff disappeared. This caused the cripple stat to appear again.
-64 True Damage
[You have crippled The Albino Bunny King for 5 seconds]
...
Emile continued to do this until the Albino Bunny had around 20% of his hp left.
The Albino Bunny used {Berserker} and gained higher stats. Its attack went up to 98-124 and its Agility went to 31. Even if Emile put the bunny into the cripple debuff, it would still be faster than him. So it was useless to put into cripple debuff.
But Emile had been saving up a trump card. He allowed himself to get hit dealing him 118 damage. He threw a rock to cripple the bunny and slow it down as much as possible and gained as much distance as he could before using his skill.
5 hit slash!
-51 True Damage
-51 True Damage
-51 True Damage
-51 True Damage
-51 True Damage
This was enough to finish the Albino Bunny King.
Many system notifications appeared. And lots of loot appeared in front of his eyes.