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Game Designer's New World Takeover, Starting with Flappy Bird
AlexLe · Games
Game Designer's New World Takeover, Starting with Flappy Bird
Table of contents
Latest Update
106
Chapter 106: Game Launch! (Last chapter)
5 months ago
Volume 1
1
Chapter 1: Call Me a Game Designer
7 months ago
2
Chapter 2: The World with a Crooked Technology Tree
7 months ago
3
Chapter 3: Can Spending Change Fate?
7 months ago
4
Chapter 4: Simple Yet Memorable Games for Players
7 months ago
5
Chapter 5: Competition Rules
7 months ago
6
Chapter 6: Unable to Resist Clicking on This Game!
7 months ago
7
Chapter 7: This Game is Addictive
7 months ago
8
Chapter 8: Can This Even Be Considered a Game?
7 months ago
9
Chapter 9: Is This the Reason You Scored So High?
7 months ago
10
Chapter 10: High Praise
7 months ago
11
Chapter 11: Overwhelming First Place!
7 months ago
12
Chapter 12: The Most Important Quality of a Game Designer
7 months ago
13
Chapter 13: The Experience Store
7 months ago
14
Chapter 14: Company Name Confirmed!
7 months ago
15
Chapter 15: Aren't You Going to Eat Something?
7 months ago
16
Chapter 16: Lacking a Spark
7 months ago
17
Chapter 17: Some Ideas
7 months ago
18
Chapter 18: Ten Consecutive Draws
7 months ago
19
Chapter 19: The Next Game
7 months ago
20
Chapter 20: New Game Decided
7 months ago
21
Chapter 21: Memory Replay Potion
7 months ago
22
Chapter 22: Art and Music
7 months ago
23
Chapter 23: Pricing for the Experience Store
7 months ago
24
Chapter 24: A Day Without Customers
7 months ago
25
Chapter 25: The First Player
7 months ago
26
Chapter 26: Addicted to Fighting Zombies
6 months ago
27
Chapter 27: What Kind of Game is This That's So Fun?
6 months ago
28
Chapter 28: Let's Play Together
6 months ago
29
Chapter 29: Data from "Storm Knight Adventure"
6 months ago
30
Chapter 30: A Potential Hit Game!
6 months ago
31
Chapter 31: Special Promotion Techniques
6 months ago
32
Chapter 32: The Surprising Launch
6 months ago
33
Chapter 33: Endless Mode Tricks
6 months ago
34
Chapter 34: Successfully Clearing the Level!
6 months ago
35
Chapter 35: Featured on the Homepage!
6 months ago
36
Chapter 36: The Game is On Fire!
6 months ago
37
Chapter 37: Leading the Casual Game Craze
6 months ago
38
Chapter 38: Visiting
6 months ago
39
Chapter 39: Hiring
6 months ago
40
Chapter 40: "Plants vs. Zombies" Version Planning
6 months ago
41
Chapter 41: The Interview
6 months ago
42
Chapter 42: The New Cute Girl
6 months ago
43
Chapter 43: Needs to be Rewritten
6 months ago
44
Chapter 44: Version Update
6 months ago
45
Chapter 45: Copycat Emerges
6 months ago
46
Chapter 46: This Game Won't Succeed
6 months ago
47
Chapter 47: The New Game by Generation Entertainment
6 months ago
48
Chapter 48: Ten Continuous Draws
6 months ago
49
Chapter 49: Why the Outrage?
6 months ago
50
Chapter 50: Confronting Generation Entertainment
6 months ago
51
Chapter 51: Betting Big!
6 months ago
52
Chapter 52: New Game Confirmed
6 months ago
53
Chapter 53: The Soul of Card Games
6 months ago
54
Chapter 54: Card Art
6 months ago
55
Chapter 55: Meticulous Planning to Earn the Manager's Money!
6 months ago
56
Chapter 56: Animation Production is Really Expensive
6 months ago
57
Chapter 57: Mobile Game Planning
6 months ago
58
Chapter 58: The Secrets to Profiting from Card Games
6 months ago
59
Chapter 59: Such an Unreliable Design Document!
6 months ago
60
Chapter 60: The Animation
6 months ago
61
Chapter 61: Seemingly Understood but Not Understood
6 months ago
62
Chapter 62: The Azeroth Universe
6 months ago
63
Chapter 63: Anime Premiere
6 months ago
64
Chapter 64: Game Completed
6 months ago
65
Chapter 65: Crazy Stone Giveaways
6 months ago
66
Chapter 66: The Three Axes of Card Games
6 months ago
67
Chapter 67: The Self-Cultivation of the Unlucky
6 months ago
68
Chapter 68: Game Launch!
6 months ago
69
Chapter 69: Free Game?
6 months ago
70
Chapter 70: Calculating Revenue
6 months ago
71
Chapter 71: Player Base Expansion
6 months ago
72
Chapter 72: How Did It Reach Fifth on the Bestseller List?
6 months ago
73
Chapter 73: Accepting the Bet
6 months ago
74
Chapter 74: Internal Meeting at Generation Entertainment
6 months ago
75
Chapter 75: To Copy or Not to Copy?
6 months ago
76
Chapter 76: The Players' "Love"
6 months ago
77
Chapter 77: Who Said I Was Going to Promote MT?
6 months ago
78
Chapter 78: Choosing a Storyline Designer
6 months ago
79
Chapter 79: Creating Joy with Heart
6 months ago
80
Chapter 80: Talking Nonsense
6 months ago
81
Chapter 81: The Interview
6 months ago
82
Chapter 82: User Base
6 months ago
83
Chapter 83: Differentiation
6 months ago
84
Chapter 84: Poker That's Absent in This World
6 months ago
85
Chapter 85: The Narrative of a Text Adventure Game
6 months ago
86
Chapter 86: Poker
6 months ago
87
Chapter 87: Evaluating Thunder Poker
6 months ago
88
Chapter 88: Thunder Poker
6 months ago
89
Chapter 89: Prize Competitions
6 months ago
90
Chapter 90: Caught Off Guard
6 months ago
91
Chapter 91: Burning Money
6 months ago
92
Chapter 92: A Unique Text Adventure Game
6 months ago
93
Chapter 93: The Unique Aspects of "Lifeline"
6 months ago
94
Chapter 94: A Flood of Pay-to-Win Games
6 months ago
95
Chapter 95: Virtual Game Experience
6 months ago
96
Chapter 96: The Flaws of VR Games
6 months ago
97
Chapter 97: Researching PC Games
6 months ago
98
Chapter 98: Real-Time Strategy Games
6 months ago
99
Chapter 99: Want to Learn? I'll Teach You
6 months ago
100
Chapter 100: The Rigged Ten Draws
5 months ago
101
Chapter 101: The Masterpiece of RTS Games
5 months ago
102
Chapter 102: Planning Units and Buildings
5 months ago
103
Chapter 103: Arthas' Sketch
5 months ago
104
Chapter 104: Always Imitated, Never Surpassed
5 months ago
105
Chapter 105: It’s Actually an RTS Game?
5 months ago
106
Chapter 106: Game Launch! (Last chapter)
5 months ago